“ | Hybrid man-beasts, raging at fate, Centigors bring their anger to bear upon anything in their path. | „ |
Centigors are a Beastmen melee cavalry unit introduced in Total War: Warhammer with Call of the Beastmen.
Recruitment[ | ]
Unlocked with: Scorched Grass Plains, Spired Herdstone or Heart of Doom
Description[ | ]
Centigors are a disturbing cross between four-legged creatures, such as horses and oxen, and the bipedal beasts of Chaos, merged together by the Ruinous Powers in ages past. They possess the hindquarters and forelegs of their quadruped ancestors, granting them great speed and strength, but the upper body of a humanoid, with which they wield brutal weapons. Strong, vital and crude, these beast-centaurs are powerful creatures. However, they are not especially agile, and while they have great strength they lack the dexterity to manipulate objects with any skill or control. Centigors are bitter and spiteful, resenting their clumsy, awkward nature, and harbour a deep jealousy of creatures whose minds and bodies are better matched. As the sun rises and the warherds march from the herdstone to make war upon man, the Centigors rouse themselves from their stupors, taking up the weapons of the Beastmen and galloping to war beside them.
Attributes[ | ]
Bestial Cavalry
- ▲ Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- ▲ Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
- ▲ Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Abilities[ | ]
Passive Abilities[ | ]
Strategy[ | ]
Gallery[ | ]
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