“ | A Centigor charges the enemy battle line, great weapon in hand, delivering oblivion to its foes. | „ |
Centigors (Great Weapons) are a Beastmen melee cavalry unit introduced in Total War: Warhammer with Call of the Beastmen.
Recruitment[ | ]
- Unlocked with: Scorched Grass Plains
Description[ | ]
Centigors are a disturbing cross between four-legged creatures, such as horses and oxen, and the bipedal beasts of Chaos, merged together by the Ruinous Powers in ages past. They possess the hindquarters and forelegs of their quadruped ancestors, granting them great speed and strength, but the upper body of a humanoid, with which they wield brutal weapons. Strong, vital and crude, these beast-centaurs are powerful creatures. However, they are not especially agile, and while they have great strength they lack the dexterity to manipulate objects with any skill or control. Centigors are bitter and spiteful, resenting their clumsy, awkward nature, and harbour a deep jealousy of creatures whose minds and bodies are better matched. As the sun rises and the warherds march from the herdstone to make war upon man, the Centigors rouse themselves from their stupors, taking up the weapons of the Beastmen and galloping to war beside them.
Attributes[ | ]
- Bestial Cavalry Great Weapons
- ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
- ▲ Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Abilities[ | ]
Passive Abilities[ | ]
Strategy[ | ]
Treat these centigors as mid-tier shock cavalry. They are the most offensively damaging cavalry available to the beastmen, but are still quite fragile compared to heavy cavalry of other races. The Regiments of Renown version has greatly upgraded defenses if you want a single unit of something approaching heavy cavalry.
In a typical beastmen envelopment rush, fast infantry will form your flanks and may still get onto the enemy skirmisher line. The centigors can be used as outer flanks to even further get onto the enemy artillery quickly, or can contact or counterflank enemy cavalry maneuvering on the wings. If fighting other cavalry, support them with fast infantry and use hammer and anvil tactics, or pair them with razorgor herds to bring the tank while the centigors bring the spank.
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