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Treachery, misery, violence, insanity... You'll experience all that while being torn apart by a rabid beast at the same time...

Centigors of Tzeentch are a Tzeentch Tzeentch, Beastmen Beastmen, Wh3 main dae daemon prince 256 Daemons of Chaos and Warhost of the Apocalypse Warriors of Chaos melee cavalry unit introduced in Total War: Warhammer III, added with Patch 4.2.0 to Shadows of Change.

Recruitment[ | ]

Description[ | ]

Beastmen are creatures of pure Chaos, and so tend to exalt all four Ruinous Powers equally. However, sometimes a she-gor spawns a whelp that is clearly a chosen one of the Changer of Ways, its fur patterned with the Mark of Tzeentch, or its horns curling to form His unholy symbol. These Centigors are as bitter and spiteful as their non-Tzeentchian kin, with a stronger resentment for their own clumsy, awkward nature, and harbouring a deep jealousy of creatures whose minds and bodies are better matched. This feeds their arcane rage and makes them much more dangerous – having been touched by Tzeentch, this is likely no coincidence.

Attributes[ | ]

  • Wh dlc03 bst centigor great weapon Bestial Cavalry Great Weapons
  • Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Unit Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

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Gallery[ | ]

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