| “ | Many of us wish their lives were different, but be careful what you wish for, because Change will NOT be what you expected... | „ |
Changebringers are a
Tzeentch,
Daemons of Chaos and
Warriors of Chaos missile monstrous infantry unit introduced in Total War: Warhammer III, added with Patch 4.2.0 to Shadows of Change.
Recruitment[]
Daemons of Chaos
Unlocked with: Temple of Tzeentch
Tzeentch
Unlocked with: Pink Blaze
Warriors of Chaos
Activating the
Flame Weavers gift and recruiting it in the Gifted Units
Description[]
Flamers are capable of a fair turn of speed, expelling gaseous ichor through the fungoid 'skirt' at their base to bound and leap across the ground with considerable mischievous gusto. A Flamer uses its blazing limbs to hurl bolts of magical flame at the foe. This is not fire in its truest sense, but a roiling cloud of Chaos energy. It does not burn, but warps reality. A Flamer's victim might briefly feel invigorated, before collapsing into a writhing puddle of flesh.
Attributes[]
Monstrous Missile Infantry- ▲ Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
- ▲ Warpflame: These magical flames sunder armour and leave the enemy vulnerable to further flaming attacks.
- ▲ Flaming Attacks: This unit inflicts flaming attacks. Units hit by flaming attack heal at half the usual rate whilst
'on fire' and sustain additional damage if vulnurable to fire. - ▲ Flying: This unit can fly.
Unit Abilities[]
Passive Abilities[]
Strategy[]
The best of Tzeentch's flamer units, Changebringers have a truly insane potential for dealing damage, which unlike most damage dealers can be directed at virtually everything with good results. Infantry blobs, cavalry, SEMs, heroes: all will melt away under one good blast, and since the AoE is so generous it's very difficult for any but the most nimble of troops to avoid it.
They pay for this by being extremely fragile, but thanks to their erratic movement and loose formation they need significant focus fire to get rid of, and only the fastest flying units will be able to catch up to them. Don't bother with Exalted Flamers or Burning Chariots if you have access to these, they do the exact same job significantly better.
Gallery[]
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Model
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