The Chaos Dwarfs tech tree, available to the Chaos Dwarfs consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using heroes to spy or building additional research buildings at your settlements.
The tech tree is divided by 3 branches: Military, Sorcery and Industry and some technologies in the branches have a cost of special resources:
- Military - Armaments
- Sorcery - Conclave Influence
- Industry - Raw Materials
Military[]
The Technologies in this section are focused around improving your military strength and recruitment capabilities.
Some technologies require Armaments to research.
Tech | Prerequisite | Cost | Effects | Description |
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Extended time spent on the Plains of Zharr has led these Labourers to fully believe in their overlords' objectives, and are now seeking to prove their loyalty in battle. | |||
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Stronghold Syndrome | A very hungry wild animal moves quicker and savages their prey with greatly increased vigour. | ||
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Starved Wolves | Arming Hobgoblins is a risky business, but as long as they stay hated by other Greenskins they will stay loyal to you, more or less. | ||
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Hobgoblin Quartermasters | ![]() |
The warping taint to which the Bull Centaurs are subjected eventually leads to the hardening and distorting of their flesh, so that they appear to be made of living metal. | |
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Living Metal |
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Bull Centaur Renders, drilled in the Temple of Hashut and in sight of the Bull-God himself, fight harder and better for his infernal blessings. | |
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Temple Training |
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Perfecting the husbandry of Lammasu and Tauruses makes for faster, hardier beasts that are harder for the foe to kill in battle. | |
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Mighty Monsters | It's a risky business, as these beasts may not realize the fighting isn't real, but training the Lammasu and Tauruses improves their performance in battle no end. | ||
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Stronghold Syndrome | ![]() |
All Dhrath-Zharr should be ready for war, whenever the call to military service is sounded. | |
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Mandatory Service | "If it isn't nailed down we take it. We can work out what to do with it all later. Burn the rest. | ||
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Mandatory Service | ![]() |
Rearming armies is costly, but streamlining production techniques inevitably make things cheaper and quicker to make. | |
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Mandatory Service | "They won't get far. Unleash the wolves." | ||
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An army may march on its stomach, but hungry troops fight with a greater urgency and brutality on the battlefield. | |
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Reduced Rations | ![]() |
Very, very unnatural remedies, to heal battle wounds swiftly and cleanly, ensure warriors can return to the front in peak condition as soon as is Dwarfly possible. | |
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Alchemical Remedies |
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Many such stores exist throughout the Dark Lands, and no single Dhrath-Zharr commander knows them all. | |
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Ammunition Caches | ![]() |
From skull-splitting axes to flesh-shredding blunderbusses, the weapons surpluses of the Chaos Dwarfs sit ready for distribution. | |
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Weapon Depots | The Chaos Dwarfs' forgecraft can also have convalescent applications, but such boons are only afforded to those chosen to drive their hosts forward. | ||
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Weapon Depots | ![]() |
"The sport is war: Total War, when victory's a massacre." | |
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Weapon Depots | Those whom the Father of Darkness has chosen gain great strength when fighting in his name. | ||
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The call has come: it's war! Those who honour Hashut shall receive his infernal blessing. | |||
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The Call to War | ![]() |
You can never drill too much, whether that be drilling for Hashut's Blood or drilling the Dawi-Zharr armed foces to brutal perfection. | |
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Martial Training | You can never drill too much, whether that be drilling for Hashut's Blood or drilling the Dawi-Zharr armed foces to brutal perfection. | ||
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Martial Training | ![]() |
The pace is punishing, with no breaks and no slowing down. March or die! | |
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Martial Training | When the battle is over, the generals gather to consider what went well and what could be improved. | ||
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The Call to War |
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A high-velocity bullet at close range can damage the mind: shattering the skull, shredding the brain, servering the spine. | |
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Hollow Rounds | Sometimes, the situation on the battlefield calls for a different approach. Therefore, units are trained to use a variety of arms and adapt to events as they unfold. | ||
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Varied Training | ![]() |
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From such terrible events do wonderful things emerge. This is how the K'daai Zharr are made. |
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Boiling Blood Sacrifices |
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This is where the K'daai are 'born' of fire, and the darkest of dark magicks. | |
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Daemon Forges |
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This is where the K'daai are 'born' of fire, and the darkest of dark magicks. | |
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Continuous Bombardment |
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The engineers and artificers of the Chaos Dwarf armies calibrate the really big guns in their arsenal for improved range and accuracy. |
Sorcery[]
The Technologies in this section are focused around improving your diplomatic and provincial management tools, as well as your faction's magical capabilities.
Some technologies require Conclave Influence to research.
Tech | Prerequisite | Cost | Effects | Description |
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Reaching high above the putrid smog clouds, these spires are a symbol of Dawi-Zharr authority and a required vantage point. | |||
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Tallest Towers | There is always work to do. Sickness is a weakness of the industrial machine. | ||
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Pandemic Preperations |
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Today's Daemonsmiths are tomorrow's Sorcerer-Prophets. The more of them with experience ofthe Chaos Dwarfs' war machine there are, the stronger their forces will be. | |
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Future of the Dawi-Zharr | "Now we'll see what remains of this world. Only the strong will survive." | ||
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Finest Leaders | ![]() |
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Sorcerer-Prophets practice these signature spells extensively to prepare themselves for more difficult ones that are easier to miscast... and with a greater risk of petrification! |
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Signature Spellcasting |
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Not all Daemons must be bound to the Chaos Dwarfs' infernal engines - some simply hand over their lesser underlings, to the benefit of both parties. | |
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Mutual Benefits | Societal advancement is not possible unless the technocrats are given free rein. | ||
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Architects' Decrees | ![]() |
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As the pact between the Chaos Dwarfs and their Dark God deepens, the tendrils of Hashut's malevolence become one with their bitter souls. |
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Hashut Bound | ![]() ![]() |
As the pact between the Chaos Dwarfs and their Dark God deepens, the tendrils of Hashut's malevolence become one with their bitter souls. | |
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Sacrificial Vats |
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Shyish brings about bodily mineralisation to Dawi-Zharr Sorcerers no slower than other lores, but those who use it pay the price gladly. | |
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Shyish Bound | The Winds of Magic obey those willing to lay lives on the line to achieve their aims. Not their own lives, of course. | ||
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Hashut Bound | The terrible Chaos magics gifted by Hashut can endow those he deems worthy with unnatural longevity and durability. | ||
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Pandemic Preperations |
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Strength comes more naturally to those blessed with the image of the Father of Darkness himself. | |
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Brazen Bodyguard | Embedding rivals' envoys within the Dawi-Zharr hierarchy increases the chances of diplomatic accord and cements allegiances when it really matters. | ||
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Envoys to the Conclave | ![]() |
Increasing Labour capacity and, at the same time, breaking the spirit of the Labourers, is the sort of order any of the Chaos Dwarfs would happily carry out. | |
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Malicious Compliance |
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Selling weapons to Chaos' lesser followers means they can be tested in a live environment, and spreads word of the Chaos Dwarfs' dread machines far and wide. | |
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Ruinous Negotiations | There's no such thing as too many Labourers. The Overseers shall make work for their idle hands! | ||
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Tyrannical Decrees | ![]() |
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The production, purification and manipulation of metals is a specialised science, that requires extensive knowledge of Chamon, the Lore of Metal. |
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Metallurgy | The Chaos Dwarf hierarchy rules through fear and cruelty. The ziggurats and towers of Zharr-Naggrund are the symbols of their mastery. | ||
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Imperishability Rituals Conclave Dominance |
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An altar dedicated to Hashut grants his servants ancient knowledge, as well as the blessings of the Father of Darkness. | |
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Metallurgy | Those loyal to the Dawi-Zharr recognise the hierarchy of their civilisation, with Hashut sitting alone atop it all, as a symbol of reverence. | ||
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Hashut Reverence |
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Mastery over the Lore of Fire can only bring the Dawi-Zharr's industrial goals, and the utter destruction of their hated foes, much closer to fruition. | |
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Aqshy Bound | ![]() |
In the great Conclave of Evil, plans of domination are formulated and powers are seized to the cruellest of ends. |
Industry[]
The Technologies in this section are focused around improving your economy and construction capabilities.
Some technologies require Raw Materials to research.
Tech | Prerequisite | Cost | Effects | Description |
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Quotas must be met. If it's got a pulse, get it onto the production line. | ||
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Labour Quotas | ![]() |
If the Labourers don't build outposts quickly, they will have nowhere to sleep - so no rest until it's done! | |
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Live to Work, Work to Live | Since Goblins and their ilk are notably weaker than their larger Orcish cousins, it makes sense to assign the heavy duty tasks to them, which in turn keeps "workplace incidents" down... | ||
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Applied Assignments | ![]() |
"You can't just build it bigger, you wazzock! Such immense loads require an entirely different chassis altogether!" | |
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Wagon Engineering | "You can't just build it bigger, you wazzock! Such immense loads require an entirely different chassis altogether!" | ||
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Labour Quotas | This union of specialist builders, working together with common aims, means ports will be built faster and for the best possible price. | ||
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Harbour Guilds | The red glow of a thousand diabolical furnaces intensifies, symbolising the Chaos Dwarfs' growing industrial might. | ||
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Hotter Furnaces | ![]() |
Blood, sweat and corpses: the price to be paid for rapid and relentless progress. | |
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Industrial Revolution | ![]() |
The land's surplus shall feed the Chaos Dwarf war machine, both in times of abundance and times of scarcity. | |
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Stockpiling | ![]() |
Hashut demands that he is honoured with fire, blood and spires that scrape the sky, the larger the fortress, the greater the monument to his greatness. | |
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Increased Resource Allocation | Hashut demands that he is honoured with fire, blood and spires that scrape the sky, the larger the fortress, the greater the monument to his greatness. | ||
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Increased Resource Allocation | Not all captives have equal worth as Labourers, but it takes experience to tell who's worth shackling and where to send them. | ||
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When it comes to matters of trade, guilds are an ingenious device for increasing profits without individual responsibility. | |||
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Merchant Guilds | ![]() |
Resources prioritised and mobilised for the sole purpose of war ensure military supremacy is maintained. | |
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Wartime Economy | No empire survives this long in the Dark Lands without paying heed to its regions' individual defence needs. | ||
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Territorial Consignments | The Dawi-Zharr's natural proficiency in logistics gets the most out of their armouries and quartermasters when it is needed the most. | ||
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Siege Logistics | Caches of food, weapons and munitions are kept because the perpetual aggressor can just as easily be forced into a defensive stance, and they intend tobe ready for all eventualities. | ||
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Merchant Guilds |
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Trucking across the world on a Convoy is a life suited only to the hardiest Dawi, and the more experienced they are, the better. | |
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Veteran Convoy Master | ![]() |
Left unsurpervised, Labourers cannot be trusted. | |
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Overseer Organisation | ![]() |
Left unsurpervised, Labourers cannot be trusted. | |
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Industrial Security | ![]() |
The Chaos Dwarfs have become masters of trade and industry, as well as war, because they know which way total victory lies. | |
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Resource Extractors | ![]() |
The secret to controlling the arms trade is to produce more and trade further afield than any of your rivals can. | |
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Arms Monopoly | "All I see here is a signature and someone who hasn't read the fine print". | ||
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Arms Monopoly | Mapping the terrain ensures future Convoys avoid the pitfalls, both figurative and literal, that have hindered their predecessors' progress. |