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For giants as part of other races, see Giant.
A Giant is possessed of immense strength, and is devastatingly powerful when unleashed upon the opposition's battle line.

Chaos Giant is a Warhost of the Apocalypse Warriors of Chaos monster unit introduced in Total War: Warhammer with the Chaos Warriors Race Pack.

Recruitment[ | ]

WH1 - WH2[ | ]

Description[ | ]

Chaos Giants are monstrous humanoids with a prodigious appetite for violence. They are single-minded engines of destruction, as dedicated to murder and mayhem as champions of Chaos themselves. Chaos Giants are most often encountered in the far north of the world, being fond of the cold, rocky climes, and many find themselves in service to a warband, either for their fill of fresh meat and strong alcohol, or for the promise of slaughter and battle. A swearing, bellowing monstrosity that revels in displays of immense strength, a Chaos Giant is only content when it is crushing people beneath its enormous cloven hooves or smashing a battle line apart single-handedly. No wonder these creatures are favoured by the Chaos Gods, for they are annihilation incarnate. Chaos Giants are instinctively drawn to those who bear the favour of the Dark Gods, perhaps because the corpses are always thick on the ground in the company of such individuals. A Chaos Giant has the intelligence to recognise friend from foe, but little else, and it certainly has no real concept of obeying the orders of anything smaller than itself. Things such as tactics and strategy just confuse a Giant, who goes to battle primarily to kill and to feed. When a Chaos Giant has ploughed into the enemy ranks, it is as likely to grab a foe and store him somewhere for a later meal as it is to lay about itself with a jagged menhir or massive blade-studded tree trunk. Regardless of its whim, a Chaos Giant's attacks are always devastating.

Attributes[ | ]

  • Giant Monster
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Unit Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

Of all the giants in the game, the Chaos Giant synergizes the best with the Warriors of Chaos. Much like many chaos troops, The Chaos Giant moves slow, and deals high damage. The main issue is he lacks proper Armor, making it advisable to keep him in the back if possible to allow the chaos warriors to take the blunt of the damage while the giant comes from behind and deals damage when close.

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