Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Chaos Giant
Wh main chs giant.png
FactionWarriors of Chaos
Unit size1
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400
Icon stat health.png Health: 9465
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 39
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 40
Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 450
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 5
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Chaos Giant is a Warriors of Chaos melee infantry unit introduced in Total War: Warhammer. A Giant is possessed of immense strength, and is devastatingly powerful when unleashed upon the opposition's battle line.


Chaos Giants are monstrous humanoids with a prodigious appetite for violence. They are single-minded engines of destruction, as dedicated to murder and mayhem as Champions of Chaos themselves. Chaos Giants are most often encountered in the far north of the world, being fond of the cold, rocky climes, and many find themselves in service to a warband, either for their fill of fresh meat and strong alcohol, or for the promise of slaughter and battle. A swearing, bellowing monstrosity that revels in displays of immense strength, a Chaos Giant is only content when it is crushing people beneath its enormous cloven hooves or smashing a battle line apart single-handedly. No wonder these creatures are favoured by the Chaos Gods, for they are annihilation incarnate. Chaos Giants are instinctively drawn to those who bear the favour of the Dark Gods, perhaps because the corpses are always thick on the ground in the company of such individuals. A Chaos Giant has the intelligence to recognise friend from foe, but little else, and it certainly has no real concept of obeying the orders of anything smaller than itself. Things such as tactics and strategy just confuse a Giant, who goes to battle primarily to kill and to feed. When a Chaos Giant has ploughed into the enemy ranks, it is as likely to grab a foe and store him somewhere for a later meal as it is to lay about itself with a jagged menhir or massive blade-studded tree trunk. Regardless of its whim, a Chaos Giant's attacks are always devastating.

Strengths & Weaknesses[]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.


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