Chaos Knights

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Chaos Knights
Wh main chs knights.png
FactionWarriors of Chaos
Unit size45
Icon treasury.png Cost (MP): 1450 (1400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 366
Icon stat health.png Health: 130
Icon stat morale.png Leadership: 74
Icon stat speed.png Speed: 66
Icon stat attack.png Melee Attack: 44
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 44
Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 30%
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Chaos Knights are a Warriors of Chaos cavalry unit introduced in Total War: Warhammer. Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.

Description[edit | edit source]

Chaos Knights are feared throughout the Old World and beyond as merciless butchers capable of turning the course of battle with a single charge. They are towering brutes atop immensely powerful Chaos Steeds, rider and mount clad in thickest plate, each section of armour crafted by a master daemonsmith. A Chaos Knight's greaves are jagged blades, well suited to slicing through the flesh of the enemy. Even the frightful reputation of the Chaos Knights is a weapon in its own right, crippling those who would stand against them before a single blow is struck. Many Chaos Knights ride to war with great lances, evil-looking polearms designed to impale and tear their foes. Others wield a deadly assortment of weapons, from cleavers and war-picks to heavy maces. Some Chaos Knights even brandish magical blades, each bearing a small measure of power. Regardless of the form or the hexes inscribed upon these ensorcelled weapons, they are all enchanted in order to kill, and most flicker with dark fire. Each Chaos Knight is a paragon amongst his warrior brethren, for he has trod the path of damnation for many years and holds the favour of the Dark Gods. A Knight's horned helmet may conceal a twisted and permanent rictus smile of sharp metallic fangs, or a striking and cold beauty that steals the breath away. Few have a chance to find out, for those who behold the Knights of Chaos are but moments away from a grisly end. A full unit of Chaos Knights, galloping at speed, will hit a battle line like the mailed fist of the Gods.

Strengths & Weaknesses[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Strategy[edit | edit source]

Click here to add a strategy!

Heavily armoured and shielded, these warrior also have admirable melee stats for melee cavalry and a strong charge bonus. They are a strong all rounder that can engage with most anything and do decently. They should avoid anti-large and are not the best for taking down heavily armoured large units themselves.