“ | Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. | „ |
Chaos Knights are a Warriors of Chaos melee cavalry unit introduced in Total War: Warhammer with the Chaos Warriors Race Pack.
Recruitment[ | ]
Warband Recruitment: In provinces with well-developed Dark Fortresses
By upgrading Marauder Horsemasters to Chaos Knights with the Warband Upgrades
By upgrading Chaos Warriors, Chaos Warriors (Halberds) and Chaos Warriors (Great Weapons) to Chaos Knights with the Warband Upgrades
By upgrading Chaos Knights (Lances) to Chaos Knights with the Warband Upgrades
Unlocked with: Horse Barn
WH1 - WH2[ | ]
Unlocked with: Palanquin of Trophies
Description[ | ]
Chaos Knights are feared throughout the Old World and beyond as merciless butchers capable of turning the course of battle with a single charge. They are towering brutes atop immensely powerful Chaos Steeds, rider and mount clad in thickest plate, each section of armour crafted by a master Daemonsmith. Even their frightful reputation is a weapon in its own right, crippling those who would stand against them before a single blow is struck. Each is a paragon amongst his warrior brethren, for he has trod the path of damnation for many years and holds the favour of the Dark Gods.
Attributes[ | ]
Cavalry
- ▲ Armoured & Shielded: Armoured units can block damage from any source apart from
Armour-Piercing damage.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Strategy[ | ]
Heavily armoured and shielded, these warrior also have admirable melee stats for melee cavalry and a strong charge bonus. They are a strong all rounder that can engage with most anything and do decently. They should avoid anti-large and are not the best for taking down heavily armoured large units themselves.