“ | Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. | „ |
Chaos Knights are a Warriors of Chaos melee cavalry unit introduced in Total War: Warhammer with the Chaos Warriors Race Pack.
Recruitment[ | ]
- Warband Recruitment: In provinces with well-developed Dark Fortresses
- By upgrading Marauder Horsemasters to Chaos Knights with the Warband Upgrades
- By upgrading Chaos Warriors, Chaos Warriors (Halberds) and Chaos Warriors (Great Weapons) to Chaos Knights with the Warband Upgrades
- By upgrading Chaos Knights (Lances) to Chaos Knights with the Warband Upgrades
- Unlocked with: Horse Barn
WH1 - WH2[ | ]
- Unlocked with: Palanquin of Trophies
Description[ | ]
Chaos Knights are feared throughout the Old World and beyond as merciless butchers capable of turning the course of battle with a single charge. They are towering brutes atop immensely powerful Chaos Steeds, rider and mount clad in thickest plate, each section of armour crafted by a master Daemonsmith. Even their frightful reputation is a weapon in its own right, crippling those who would stand against them before a single blow is struck. Each is a paragon amongst his warrior brethren, for he has trod the path of damnation for many years and holds the favour of the Dark Gods.
Attributes[ | ]
- Cavalry
- ▲ Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Strategy[ | ]
Heavily armoured and shielded, these warrior also have admirable melee stats for melee cavalry and a strong charge bonus. They are a strong all rounder that can engage with most anything and do decently. They should avoid anti-large and are not the best for taking down heavily armoured large units themselves.