“ | Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. | „ |
Chaos Knights (Lances) are a Warriors of Chaos melee cavalry unit introduced in Total War: Warhammer with the Chaos Warriors Race Pack.
Recruitment[ | ]
By upgrading Marauder Horsemasters to Chaos Knights (Lances) with the Warband Upgrades
By upgrading Chaos Warriors, Chaos Warriors (Halberds) and Chaos Warriors (Great Weapons) to Chaos Knights with the Warband Upgrades
By upgrading Chaos Knights to Chaos Knights (Lances) with the Warband Upgrades
WH1 - WH2[ | ]
Unlocked with: Pillar of Skulls
Description[ | ]
Chaos Knights are feared throughout the Old World and beyond as merciless butchers capable of turning the course of battle with a single charge. They are towering brutes atop immensely powerful Chaos Steeds, rider and mount clad in thickest plate, each section of armour crafted by a master Daemonsmith. Even their frightful reputation is a weapon in its own right, crippling those who would stand against them before a single blow is struck. Each is a paragon amongst his warrior brethren, for he has trod the path of damnation for many years and holds the favour of the Dark Gods.
Attributes[ | ]
Shock Cavalry
- ▲ Armoured & Shielded: Armoured units can block damage from any source apart from
Armour-Piercing damage.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Strategy[ | ]
This shock cavalry version of Chaos Knights trades melee defense for much higher charge bonus and some more base and AP damage. While regular Chaos Knights can brawl in melee due to their high melee defense, the lances version really needs to get good charges and cycle them. They tend to do better versus other cavalry due to securing an early advantage with their first charge.