“ | The formidable tacticians of Tzeentch’s most dedicated Knightly Orders wield their lances with otherworldly precision. | „ |
Chaos Knights of Tzeentch (Lances) are a Warriors of Chaos and
Tzeentch melee cavalry unit introduced in Total War: Warhammer III with the Champions of Chaos DLC.
Recruitment[ | ]
Warriors of Chaos
By upgrading Marauder Horsemen of Tzeentch to Chaos Knights of Tzeentch (Lances) with the Warband Upgrades
By upgrading Chaos Knights (Lances) to Chaos Knights of Tzeentch (Lances) with the Warband Upgrades
By upgrading Chaos Knights of Tzeentch to Chaos Knights of Tzeentch (Lances) with the Warband Upgrades
Tzeentch
Unlocked with: Inchoate Armoury
Description[ | ]
The Knights of Change are mighty and terrible warriors, not bred only from the ranks of the northern tribes but also from the lands of the Empire, Bretonnia, Tilea and Estalia who have turned apostate, abandoning their native lands for the dubious favours of Tzeentch. Many were individuals of great importance and temporal power in their former lives, such as statesmen and nobles, while others were famous Templars or renowned military men. Atop their great Chaos Steeds, they carry ostentatious weapons in a grotesque echo of the illustrious Knightly Orders to which many of them once belonged.
Attributes[ | ]
Shock Cavalry
- ▲ Armoured & Shielded: Armoured units can block damage from any source apart from
Armour-Piercing damage.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- ▲ Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Strategy[ | ]
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