“ | "Come, join us in our dance. Come join us on the road. Let us lay a carpet of trickery and madness in the Changer's blessed name!" | „ |
The Chaos Lord of Tzeentch is a Tzeentch and
Warriors of Chaos Lord unit introduced in Total War: Warhammer III, added with Patch 4.2.0 to Shadows of Change.
Recruitment[ | ]
Tzeentch
- Selecting any Settlement and recruiting them in the Lord Recruit tab
Warriors of Chaos
Recruited with: Devote to Tzeentch with a Chaos Lord
Description[ | ]
The legions of Tzeentch are not as numerous as those of wrathful Khorne, and do not possess the unholy resilience of those belonging to His rival, Nurgle. Nonetheless, when the Great Conspirator is ascendant, His war leaders are gifted with the preternatural ability to perceive and react to a dozen different futures. Those few who succeed upon the twisting path of Tzeentch become the most otherworldly of all Chaos Lords, leading His hosts with distinction. They are blessed with both exceptional martial skills and the arcane strength of the Lord of Magic, a deadly combination which makes them both cunning leaders and lethal warriors, who command their armies with uncanny presence.
Attributes[ | ]
Halberd Infantry
- ▲ Armoured & Shielded: Armoured units can block damage from any source apart from
Armour-Piercing damage.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- ▲ Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
- ▲ Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- ▲ Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Unit Abilities[ | ]
Active Abilities[ | ]
Campaign only[ | ]
Passive Abilities[ | ]
Item Abilities (Multiplayer)[ | ]
Mounts[ | ]
Path to Glory[ | ]
Path to Glory is a Warriors of Chaos mechanic.
A Chaos Lord of Tzeentch can Ascend to Daemonhood:
- Transforms into a Daemon Prince of Tzeentch.
Talent Tree[ | ]
Strategy[ | ]
A really, really tanky Lord that comes with Change or Die!, giving a considerable 20% damage resistance. Use them to soak up damage on the frontline along with your marauders/warriors so that your ranged units or spellcaster can do the rest of the job.
Gallery[ | ]
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