A warrior who is visited by too many gifts of the Dark Gods eventually succumbs to madness and mutation. His altered body reaches a point where reason no longer sustains it, and he wails in anguish as his flesh ripples, sprouts and writhes, undergoing the most profound and final of changes. Truly, Chaos Spawn have a thousand faces and forms.
Strengths & Weaknesses
↑Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
↑Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
↑Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
Chaos Spawn are unbreakable, high damage line breakers. They are meant to smash through enemy lines to expose supporting units. They have minimal armor and no other form of damage mitigation, so to be used effectively they must not be allowed to be shot to pieces before they can make melee contact. Once in melee they will fight till they drop, which they almost certainly will if fighting units with a decent anti-large bonus though they can keep several enemy units tied up before they do. They really need to to have their charges followed up by other units to make them meaningful.