Chaos Warriors (Halberds)

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Chaos Warriors
Wh main chs warriors halberd.png
Infantry spear halberd.png
FactionWarriors of Chaos
CategoryHalberd Infantry
Unit size75
Icon treasury.png Cost (MP): 900 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Icon stat health.png Health: 90
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 28
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 10
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armour-Piercing Damage: 24
Icon stat speed.png Melee Interval: 4.4 s
Modifier icon bonus vs large.png Bonus vs. Large: 19
Icon stat range.png Range: 1
Icon stat armour.png
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Chaos Warriors (Halberds) are a Warriors of Chaos melee infantry unit introduced in Total War: Warhammer. Chaos Warriors come alive in the midst of bloody battle; they thrive when slaughtering similar foes.

Description[edit | edit source]

Chaos Warriors are fighters of unmatched prowess. Their strength is infernal and their bodies are as tough as the Iron Mountains. Imbued with the power of Chaos and encased in suits of hell-forged armour, a Chaos Warrior is equal to several battle-hardened mortal men. They are no longer truly human, but living weapons, honed perfectly for the bloody tasks before them. A Chaos Warrior has no need of food, drink or sleep, for he is nourished by the carnage that he wreaks. He has nothing but contempt for the weak or the cowardly and goes about the business of murder with a vengeance, for there is always a part of the man who was that rages against that which he has become. A Chaos Warrior's only solace is in slaughter - the fulfilment of his new existence as an instrument of his blasphemous God's will, and at battle's end, his armour is spattered with the lifeblood of the slain.

Strengths & Weaknesses[edit | edit source]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Strategy[edit | edit source]

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The earliest available and cheapest anti-large infantry. While Chaos has excellent cavalry and monsters for killing other large units, these are expensive, can't pin as effectively, and relying on them too much for killing cavalry and monsters can result in them being too beat up for anything more if they win. Having a few Halberds to anchor your flanks and as a reserve can be very helpful. Your large units will also win fights with other large units much more decisively if they have some halberds backing them up. They are also fairly effective against infantry.