“ | When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless. | „ |
Chaos Warriors of Khorne (Dual Weapons) are a Khorne,
Daemons of Chaos, and
Warriors of Chaos melee infantry unit introduced in Total War: Warhammer III.
Recruitment[ | ]
Daemons of Chaos
Unlocked with: Khornate Shrine
Khorne
Unlocked with: The Arsenal
Warriors of Chaos
By upgrading Marauders of Khorne or Marauders of Khorne (Dual Weapons) to Chaos Warriors of Khorne with the warband Upgrades
By upgrading Chaos Warriors, Chaos Warriors (Great Weapons) or Chaos Warriors (Halberds) to Chaos Warriors of Khorne with the Warband Upgrades
By upgrading Chaos Warriors of Khorne or Chaos Warriors of Khorne (Halberds) to Chaos Warriors of Khorne with the Warband Upgrades
Description[ | ]
A Chaos Warrior of Khorne has no need of food, drink or sleep, for he is nourished by the carnage that he wreaks. He has nothing but contempt for the weak or the cowardly and goes about the business of murder with a vengeance, for there is always a part of the man who was that rages against that which he has become. A Chaos Warrior's only solace is in slaughter – the fulfilment of his new existence as an instrument of his blasphemous God's will, and at battle's end, his armour is spattered with the lifeblood of the slain.
Attributes[ | ]
Berserker Axe Infantry
- ▲ Armoured: Armoured units can block damage from any source apart from
Armour-Piercing damage.
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ▲ Frenzy: Units with
frenzy cause more damage while their
leadership is high.
Unit Abilities[ | ]
Passive Abilities[ | ]
Strategy[ | ]
These variant of Chaos Warriors can be compared to Bloodletters of Khorne and Exalted Bloodletters of Khorne in the sense that they are highly effective anti-infantry units. While they are slower and have lower armor-piercing damage than Bloodletters, they possess higher armor and melee defense, making them more resilient, as well as a faster attack speed. Use them when dealing with masses of unarmored infantry, as they are far more effective at clearing out these chaff units when compared to Bloodletters.
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