“ | Living weapons in the service of Khorne, far stronger than scores of mortal men. No sane horseman would ride toward their hell-forged halberds. | „ |
Chaos Warriors of Khorne (Halberds) are a Khorne,
Daemons of Chaos, and
Warriors of Chaos melee infantry unit introduced in Total War: Warhammer III.
Recruitment[ | ]
Daemons of Chaos
Unlocked with: Khornate Shrine
Khorne
Unlocked with: The Armoury
Warriors of Chaos
By upgrading Marauders of Khorne or Marauders of Khorne (Dual Weapons) to Chaos Warriors of Khorne with the warband Upgrades
By upgrading Chaos Warriors, Chaos Warriors (Great Weapons) or Chaos Warriors (Halberds) to Chaos Warriors of Khorne with the Warband Upgrades
By upgrading Chaos Warriors of Khorne or Chaos Warriors of Khorne (Dual Weapons) to Chaos Warriors of Khorne with the Warband Upgrades
Description[ | ]
Chaos Warriors of Khorne are fighters of unmatched prowess. Their strength is infernal and their bodies are as tough as the Iron Mountains. Imbued with the power of the Blood God and encased in suits of hell-forged armour, a Chaos Warrior is equal to several battle-hardened mortal men. They are no longer truly human, but living weapons, honed perfectly for the bloody tasks before them.
Attributes[ | ]
Halberd Infantry
- ▲ Armoured: Armoured units can block damage from any source apart from
Armour-Piercing damage.
- ▲ Armour-Piercing: The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- ▲ Frenzy: Units with
frenzy cause more damage while their
leadership is high.
Unit Abilities[ | ]
Passive Abilities[ | ]
Strategy[ | ]
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