“ | The sharpened blade of a mighty polearm exacts brutal change upon the battlefield. | „ |
Chaos Warriors of Tzeentch (Halberds) are a Warriors of Chaos, Daemons of Chaos and Tzeentch melee infantry unit introduced in Total War: Warhammer III with Marked Chaos Warriors.
Recruitment[ | ]
- Daemons of Chaos
- Unlocked with: Monument of Tzeentch
- Tzeentch
- Unlocked with: Chapterhouse of Knowledge
- Warriors of Chaos
- By upgrading Marauders of Tzeentch or Marauders of Tzeentch (Spears) to Chaos Warriors of Tzeentch (Halberds) with the Warband Upgrades
- By upgrading Chaos Warriors, Chaos Warriors (Great Weapons) or Chaos Warriors (Halberds) to Chaos Warriors of Tzeentch (Halberds) with the Warband Upgrades
- By upgrading Chaos Warriors of Tzeentch to Chaos Warriors of Tzeentch (Halberds) with the Warband Upgrades
Description[ | ]
Chaos Warriors of Tzeentch tend to be subtly individual, with many small differences between them. Typically their plate armour and shield will be engraved with intricately patterned sigils that radiate with raw power, or flow with blinking eyes or gibbering mouths, or are perhaps inscribed with a minute arcane text making the wearer literally a walking grimoire. Though it is not immediately visible, many will have mutated flesh, their Chaos armour melting and reforming around the warped appendages of their bodies. They are deadly and unpredictable; they are warriors who have the favour of the God of Magic.
Attributes[ | ]
- Halberd Infantry
- ▲ Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
- ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- ▲ Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Strategy[ | ]
Tzeentch-aligned factions struggle a bit for effective anti-large and anti-armour, making this unit very valuable. Indeed they're probably a better pick/upgrade overall than regular Chaos Warriors of Tzeentch, dependent on the make-up of the rest of your army. They can anchor your flanks and provide cover for your fragile demonic units while they do their thing.
Gallery[ | ]
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