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Total War: Warhammer Wiki
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===[[Bretonnia]]=== Lords {| class="wikitable sortable" width="75%" ! width="20%" |Name ! width="40%" |Effect !Requirement !Description |- !Reverent |Untainted: +2 (local province) | |There are many gods to worship. |- !Devoted |Chivalry: +10 Leadership: +5 Untainted: +3 (local province) |Gained by spending multiple turns in a settlement with a chapel |The Lady smiles on those who spend as much time in the chapel as on the battlefield. |- !Hero |Chivalry: +30 Melee attack: +10 Weapon strength: +20% | Gained by winning more than 90% of battles |"Let your name be on the lips of every man and woman, your great deeds go before you!" |- !Purifier |Chivalry: +10 Enemy leadership: -5 (local region) Control: +1 for every concurrent war with a neighbouring faction (local province) |Gained by executing captives |Sickness must be purged, and purge it shall be! |} [[Lord (Bretonnia)|Lord]]: {| class="wikitable sortable" width="75%" ! width="20%" | Name ! width="40%" |Effect !Description |- !Virtue of Confidence |Chivalry: +10 Melee defence: +10 |Haughty, proud and skilful, this Knight never takes a backward step in the face of adversity. |- !Virtue of Heroism |Chivalry: +10 Bonus vs. Large: +12 |Unbending even in the face of the greatest beasts, this Knight mounts their heads on the wall of his feasting chamber. |- !Virtue of the Joust | Chivalry: +10 Charge bonus: +25 |So great is this Knight's skill with a lance that none can unhorse him. |- !Virtue of Knightly Temper |Chivalry: +10 Melee attack: +10 |With a heart of stone and resolute temper this Knight stands unbowed, spilling the foe's blood with each sweep and thurst. |- !Virtue of Noble Disdain |Chivalry: +10 Missile resistance: +15% |This Knight has great contempt for those who eschew the martial values of meeting one's opponent face to face. |- !Virtue of Penitent |Chivalry: +10 Ward save: +5% |A hermit-Knight, this one nevertheless always returns to fight for his beloved king. |} [[Prophetess]]: {| class="wikitable sortable" width="75%" ! width="20%" | Name ! width="40%" |Effect !Description |- !Honourable |Chivalry: +5 Leadership: +10 |Honour is everything! |- !Magnanimous |Chivalry: +5 Income from all buildings: +5% (local region) |"This victory is not mine alone, we all shall share in the glory." |- !Melacholic |Chivalry: +5 Hero self-defence: -5% chance of wounding aggressors Public order: -1 (local enemy province) |"Why forlorn? Are you not a king, an emperor - a champion?" |- !Phlegmatic |Chivalry: +5 Control: +1 (local province) Campaign line of sight: +5% |A calming presence can be a steadying hand... and also disquieting. |- !Sanguine |Chivalry: +5 Melee attack: +5 Enemy Hero action success chance: -3% |An assured air instill great confidence in your followers. |- !Uncompromising |Chivalry: +5 Hero self-defence: +10% chance of wounding aggressors |Others may call it decisive, but being uncompromising can be a weakness as well as a strength. |} Heroes [[Damsel]]: {| class="wikitable sortable" width="75%" ! width="20%" |Name ! width="40%" |Effect !Description |- !Aggressive |Charge bonus: +8 Weapon strength: +10% | If you're gonna die, you may as well die with your boots on. |- !Confident |Leadership: +4 (all units in army) |Self-belief is a fine thing when not misplaced. |- !Cunning |Enables [[Poison!|poison]] attacks Ambush success chance: +10% (local armies) |Deceipt is a perfectly acceptable means of attack. |- !Determined |Leadership: +3 Attribute: Immune to [[Psychology]] | Having a modicum of resolve is useful in a world that continually tests it. |- !Disciplined |Leadership: +2 (all units in army) Melee attack: +2 (all units in army) | Always in control, this one no stone unturned and nothing to chance. |- !Intelligent |Hero self-defence: +5% chance of wounding aggressors |Sharp minds make sharper blades still. |- !Knowledgeable |Enemy Winds of Magic power reserve: -5 (local region) Winds of Magic power reserve: +5 (all armies factionwide) |What this being doesn't know probably isn't worth knowing, so deep is their interest in the world and its ways. |- ! Perceptive |Magic item drop chance: +15% Campaign line of sight: +10% |Although actually reading minds is not in their skillset, this one has extraordinary insight into the motives of others. |- !Smart |Planning action: Construction cost: -5% (deployed at own province) |Sadly, not all magic users are as smart or well-read as this advocate. |- !Tough | Armour: +25 Melee defence: +5 |Rugged, resistant, and almost unbreakable, this being can will take on all comers. |} [[Paladin]]: {| class="wikitable sortable" width="75%" ! width="20%" |Name ! width="40%" |Effect !Description |- !Virtue of Audacity | Chivalry: +10 Weapon strength: +15% |A master of the feint and riposte, this Knight's skill at turning an enemy's strength against them is legendary. |- !Virtue of Confidence |Chivalry: +10 Melee defence: +10 |Haughty, proud and skilful, this Knight never takes a backward step in the face of adversity. |- !Virtue of Duty |Chivalry: +10 Leadership: +8 for all Knight units (all units in army) |Most loyal of Companions, this Knight fights always at the side of his liege. |- !Virtue of the Ideal |Chivalry: +10 Melee attack: +5 Melee Defence: +5 |This Knight's skill, prowess and finesse with blade and lance are beyond compare; his bravery, horsemanship and chivalry above all others. |- !Virtue of Penitent | Chivalry: +10 Ward save: +5% |A hermit-Knight, this one nevertheless always returns to fight for his beloved king. |- !Virtue of Stoicism |Chivalry: +10 Leadership: +10 |Steeled by this Knight's bravery, those around them fight with the courage of the Breton himself. |}
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