Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Charnel Valley
CharnelValley.jpg
Overview
CampaignMortal Empires
ClimateMountain
Starting factionArachnos
Clan Mors
Properties
Settlements2
Special buildingsYes

The Charnel Valley is a mountain province introduced in Total War: Warhammer II. It is located in the Southlands region in Mortal Empires.

It is the starting location for the Clan Mors playable faction of Skaven.

The Charnel Valley acts as a key route across the World's Edge Mountains which divide the western section of the Southlands with the eastern part (Devil's Backbone, Kingdom of Beasts etc).

In Eye of the Vortex, the Karag Orrud settlement is located in Southlands World's Edge Mtns., and Clan Mors start elsewhere.

Lore[]

The Charnel Valley was known long ago as the Valley of the Kings. At one entrance to the foreboding valley stands the alabaster palace of Quatar, while at the other sits the necropolis of Mahrak, the City of Decay. Throughout the Charnel Valley's entire length stand colossal statues, exquisite representations of powerful gods and mighty kings, carved from the face of the thousand-cubit high valley wall. These statues do not sit idly by — they constantly patrol the valley in search of trespassers, crunching the thick carpet of bones and skulls littering the valley floor to dust beneath their heavy footfalls. It is said that the greatest Necrotects of Nehekhara now reside within the Charnel Valley as they work tirelessly to re-sculpt the visages of these magnificent monuments, eroded by centuries of wind-swept sand and battered from endless years of warfare.[1]

Settlements[]

Mortal Empires[]

Settlement Type Port Climate Starting faction Resources Special buildings
Karag Orrud Province capital Mountain Clan Mors Resource obsidian.png Obsidian Clan Mors Headquarters
Granite Massif Minor Arachnos

Sources[]