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To be in the Warlord’s cadre, scheming must come as naturally as breathing, for it takes a great leader to speak great lies.

Chieftain is a Skaven Skaven Hero unit introduced in Total War: Warhammer II with The Twisted and Twilight Update as a FLC.

Recruitment[]

Description[]

A Warlord cannot be everywhere at once and so must build up a cadre of enforces – loyal (for the moment) Chieftains that can ensure that a Warlord’s word is law and that he has a paw in all profitable ventures. These commanders are more powerfully built than the warriors they ruthlessly command, using their advantage to claw their way to promotion. In reality, mere physical prowess is not enough to sustain control without manipulation; the ability to set rivals upon each and muster support are skills needed to keep hold of power, as even the fiercest fighters become worn down by the constant challenges of Skaven life.

Attributes[]

  • Wh2 dlc16 skv chieftain Melee Specialist
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Hero Actions[]

Embed Hero[]

  • Experience Training

Constant Local Effects[]

  • Public order Spread Control

Target[]

  • Settlement
  • Siege attack Damage Walls
  • Hero
  • Wound time Wound
  • Army
  • Campaign movement Block Army

Character Abilities[]

Active Abilities[]

Campaign Only[]

Passive Abilities[]

Campaign Only[]

Multiplayer Only[]

Item Abilities (Multiplayer)[]

Mounts[]

Talent Tree[]

Strategy[]

The Chieftain's beefy stats and Guardian passives make him a strong choice to pair up with the Skaven's weedier generic Lords, like the Grey Seer or Warlock Engineer. He won't amaze in combat but he should be able to soak up some attention, which is a valuable trait in Skaven armies.

Mounting him on a Bonebreaker will make him a stronger combatant, but will also detract from his tanking role by making him a bigger target and consequently easier to take down.

As Clan Mors, in the first 2-4 turns, you can easily get 2 more Chieftians, bolstering your early army even more (you'll probably spend 50% of the early turns battle giving orders to routed units so not constantly micro-managing that by having 2-3 dependable anti-large is quite valuable). Plus, that 5% Ward save for the Lord of that army will be 15 if you have 3 Chieftains. An extra 15% Ward save during early game for your army? That's a lot.

Gallery[]

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