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Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.

Chosen (Halberds) are a Warhost of the Apocalypse Warriors of Chaos melee infantry unit introduced in Total War: Warhammer with the Chaos Warriors Race Pack.

Recruitment[ | ]

WH1 - WH2[ | ]

Description[ | ]

There are those amongst the ranks of the Chaos Warriors who bear the favour of the Dark Gods more than their fellows. Known amongst their kind as 'Chosen', their frames are swollen with unholy power and gifts bestowed on them by the Dark Gods in recognition of the many fell deeds they have committed. These gifts are as varied as any other aspect of Chaos, but most mutations tend to be useful as weapons that aid the quest to inflict devastation on the civilised realms of the world. Even if a Chosen bears no such stigmata, it is clear that he carries the grace of the Dark Gods from his aura of dark menace.

Attributes[ | ]

  • Infantry spear halberd Halberd Infantry
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Strategy[ | ]

Rock solid anti-large infantry that can tangle with any monster or cavalry. Their high AP damage will also allow them to damage armored infantry effectively, but they may struggle to hit opponents with high MD as their base MA is not that high for their tier. Like almost all halberd units, they lack shields and will suffer badly if hit with AP missile fire.

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