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Unwieldy weapons are favoured by Nurgle’s Chosen, for whom succumbing to injury is a lesser concern.

Chosen of Nurgle (Great Weapons) are a Warriors of Chaos and Nurgle melee infantry unit introduced in Total War: Warhammer III with Champions of Chaos.

Recruitment[]

Description[]

The sane shrink from contagion in all its forms, but those who become favoured by the Plague Lord are far from sane. When one becomes Nurgle’s Chosen, His mark appears on the body as three circular lesions, typically weeping poisonous pus or infested with wriggling maggots. Despite this perceived displeasure, it is a blemish sought by and reserved for His most loyal servants. Most individuals develop a supernatural tolerance to pain, despite their festering flesh, allowing them to enjoy the slow degeneration without distraction. They also become inured to battle wounds, making it very difficult to slay them – some have to be chopped to pieces before they die.

Attributes[]

  • Great Axe Infantry
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff.

Strategy[]

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Some of the best Infantry in the game. Chosen of Nurgle with Great Weapons are armor piercing, have heavy armor, high model HP, Poison enemy damage debuff, high Melee Defense for a Great Weapon unit. This means they will win unaided against most faction's top tier infantry just by out enduring them. Aided by any healing, they will slowly cut through whole armies. The problem is they are expensive, slow and unshielded, so getting them into melee without getting shot, blown up or bogged down with cheap fodder is a challenge since they are a major threat, thus major target.

Most strategies involve silencing enemy guns with more maneuverable units to allow the Chosen of Nurgle with Great Weapons to close and grant The Grandfather's blessings to anything foolish enough to meet in melee combat. Confined spaces, wall and city fighting is preferable with this unit and they will hack down any Lord, Hero or monster foolish enough to dive into their ranks.

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