Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Advertisement

Like the twisted, manipulative mind of their patron, the favoured footsoldiers of Tzeentch manoeuvre with unpredictable grace.

Chosen of Tzeentch are a Warhost of the Apocalypse Warriors of Chaos and Tzeentch Tzeentch melee infantry unit introduced in Total War: Warhammer III with Champions of Chaos.

Recruitment[ | ]

Description[ | ]

Despite his position as the God of Magic, Tzeentch, like His brother-Gods, indulges frequently in warfare and favours some warriors over others. To His Chosen He grants not only augmented physical ability and equipment, but also an innate awareness in strategy. Where Khorne’s Chosen comprise of supremely powerful and savage warriors intent on acts of unbounded violence, the Chosen of Tzeentch are more effectively used as part of grand, complex strategies. They are highly cerebral fighters known to plot their manoeuvres so quickly and elaborately that it often appears to their enemies that every eventuality had been planned for ahead of the battle.

Attributes[ | ]

  • Infantry sword Sword Infantry
  • Armoured & Shielded: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage. Modifier icon shieldShields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.

Strategy[ | ]

The Chosen of Tzeentch provides the rock upon which you can organize your army around. Because the strength of the Tzeentch faction relies on range and magic, the Chosen of Tzeentch provides the ultimate shield to protect your weaker units from harm. Their high leadership and melee defense, coupled with the Barrier ability, gives Tzeentch factions the ability to endure damage on par with Nurgle units.

Gallery[ | ]

Advertisement