“ | Grasping splendidly decorous shafts of ensorcelled polearms, the halberdiers of Change march forth. | „ |
Chosen of Tzeentch (Halberds) are a Warriors of Chaos and Tzeentch melee infantry unit introduced in Total War: Warhammer III with the Champions of Chaos DLC.
Recruitment[ | ]
- Tzeentch
- Unlocked with: Doom's Hold
- Warriors of Chaos
- By upgrading Chaos Warriors of Tzeentch (Halberds) or Chaos Warriors of Tzeentch to Chosen of Tzeentch (Halberds) with the Warband Upgrades
- By upgrading Chosen (Halberds), Chosen or Chosen (Great Weapons) to Chosen of Tzeentch (Halberds) with the Warband Upgrades
- By upgrading Chosen of Tzeentch to Chosen of Tzeentch (Halberds) with the Warband Upgrades
Description[ | ]
Despite his position as the God of Magic, Tzeentch, like His brother-Gods, indulges frequently in warfare and favours some warriors over others. To His Chosen He grants not only augmented physical ability and equipment, but also an innate awareness in strategy. Where Khorne’s Chosen comprise of supremely powerful and savage warriors intent on acts of unbounded violence, the Chosen of Tzeentch are more effectively used as part of grand, complex strategies. They are highly cerebral fighters known to plot their manoeuvres so quickly and elaborately that it often appears to their enemies that every eventuality had been planned for ahead of the battle.
Attributes[ | ]
- Halberd Infantry
- ▲ Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
- ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- ▲ Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Strategy[ | ]
Gallery[ | ]
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