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Clan Krizzor is a Skaven faction introduced in Total War: Warhammer III. It is led by Aratt and can be found in the southwestern parts of Grand Cathay, on the border to the Mountains of Mourn.

Background[]

Clan Krizzor is a Thrall Clan which was once an unremarkable clan that dwelt deep within the monster-infested region known as the Dark Lands. Clan Krizzor's fortunes changed with the discovery that Skavenslaves dipped in pig's blood make irresistible bait for traps. Soon they were caging enough creatures to secure an alliance with Clan Moulder, counting on the Master Moulders' greed to get their claws on new specimens. Clan Krizzor are one of the few clans that have an affinity for developing their own Packmasters, meaning that the clan is instead able to spend their spare warptokens on the Master Moulders' latest 'experiments'. Clan Krizzor's menagerie of war-beasts is now the most impressive outside of Hell Pit itself. Clan Krizzor have a particular loathing for Clan Rictus whose extortionate taxes to cross the Dark Lands' border cost them dearly. Little do Krizzor realize that their allies in Clan Moulder are plotting with Rictus to triple such tolls – after all, it wouldn't do to let a potential rival get too powerful.

The clothing and banners of Clan Krizzor are stitched together from the skinned pelts of many creatures, including tanned Razorgor fur and cured Troll-hide.

Campaign[]

Starting Territory[]

Diplomacy[]

Starting treaties[]

Strategy[]

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As The Western Provinces, you should occupy Qiang on the way to Shang-Yang. They only have Qiang as their only settlement, plus the army along with the garrison will most likely to be filled of Skavenslaves or Clanrats, making it an easy battle.

Also, notably, The Western Provinces AI will ignore this faction to deal with whatever faction they're at war with, giving them a higher lifespan expectancy than the average minor playable Skaven faction.