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Clan Skryre requires The Prophet and the Warlock paid DLC to play as.

Clan Skryre is a playable Skaven faction introduced in Total War: Warhammer II. It is led by Ikit Claw and can be found in Skavenblight, south of Athel Loren in the Mortal Empires campaign and in eastern Lustria in the Eye of the Vortex campaign.

How they play[ | ]

A summary of Clan Skryre gameplay:

  • Units: Masses of cheap expendable units, backed up horrifying monsters, and devastating war machines. No cavalry or flying units.
  • Skaven Under-Empire: Skaven settlements appear as ruins to other factions, until discovered. Additionally, Skaven can establish secret Under-Cities beneath enemy settlements.
  • Food: Food is a special resource that Skaven must manage alongside money. It can increase usage of army abilities or help upgrade settlements.
  • The Menace Below: In campaign battles, Skaven have a unique army ability called The Menace Below which summons Clanrats. Spending food increases the amount of times this can be used.
  • Skaven Corruption: In campaign, Skaven must manage Skaven Corruption which both benefits and harms them.
  • Loyalty: Lords have different loyalty levels, which can cause them to take their army and rebel against you.
  • Stances: Stalking replaces default stance and gives a chance to ambush. Skaven also have access to the Underway, like Dwarfs and Greenskins.
  • Rites: Skaven have access to various rites which grant bonuses in campaign.
  • Forbidden Workshop: Ikit Claw has access to faction-specific upgrades for Skaven Weapons teams, Doom-flayers, and Doomwheels. He can also build and upgrade Doomrockets. These upgrades cost Food and Warp-fuel.

Background[ | ]

"Yes-yes. The essence of the warpstone feeds my machine. To create, one must-must destroy! To destroy, one must-must create! This will-will be great-best invention! Make-force all skaven bow-grovel! Destroy-kill all-all enemies!"

Clan Skryre are the inventors and industrialists of the Skaven Under-Empire. From their headquarters in Skavenblight, they create foul machines which combine magic and science to destroy the enemies of the Skaven. Doom-Flayers, Doomwheels, Doomrockets, Warplock Jezzails, Warpfire Throwers, Warp Lightning Cannons and Ratling Guns are all inventions of Clan Skryre, as is the poison gas used by Poison Wind Globadiers. Clan Skryre are also one of the richest and most influential clans - they make a fortune hiring their war machines to other clans, and their leader Lord Morskittar, known as the Emperor of Warlocks, has a seat on the Council of Thirteen. Ikit Claw himself is not the overall clan leader, but an important high-ranking Warlock Engineer. The inventions of Clan Skryre rival and in some cases surpass those of the Engineers of the Dwarfs and Chaos Dwarfs.

In battle[ | ]

Clan Skryre plays like a regular Skaven faction with the following exceptions:

Doomrockets[ | ]

In campaign[ | ]

Legendary Lord choices[ | ]

  • Ikit Claw - a powerful spellcaster and able to ride war machines as mounts.

Faction effects[ | ]

Forbidden Workshop[ | ]

Players can use Warp-fuel in the Forbidden Workshop to upgrade units or construct Doomrockets.

Climate preferences[ | ]

Climate preferences for Clan Skryre:

  • Habitable: Savannah, Jungle, Desert, Temperate, Mountain, Wasteland
  • Unpleasant: Chaotic Wasteland, Frozen
  • Uninhabitable: Temperate Island, Magical Forest, Ocean

Start locations[ | ]

Eye of the Vortex:

Mortal Empires:

Immortal Empires:

Victory conditions[ | ]

Vortex Victory (Eye of the Vortex)[ | ]

Domination Victory (Eye of the Vortex)[ | ]

  • Destroy the following factions: Order of Loremasters, Lothern, Naggarond, Hexoatl, Cult of Sotek, Khemri
  • Maintain control of 50 provinces

Short campaign (Mortal Empires)[ | ]

  • Destroy the following factions:
    • Talsyn
    • Carcassonne
    • Bordeleaux
    • Pirates of Sartosa
  • Control any 8 of the following settlements either by direct ownership or through vassals and military allies:
    • Couronne
    • Altdorf
    • Castle Drakenhof
    • The Oak of Ages
    • Miragliano
    • Skavenblight
    • Kislev
    • Hell Pit
    • Karaz-A-Karak
    • Karak Eight Peaks
    • Black Crag
    • Lahmia
    • Khemri
    • Itza
    • Hexoatl
    • Naggarond
    • Lothern
    • Gaean Vale
    • The Awakening
    • The Galleon's Graveyard
    • Sartosa
  • Maintain 60 units in total.

Long campaign (Mortal Empires)[ | ]

  • ?

Short campaign (Immortal Empires)[ | ]

  • Occupy, loot, raze or sack 30 different settlements
  • Level up the Forbidden Workshop to rank 3 - Warptech Lab
  • Destroy the following factions: Estalia, Tilea, Carcassone

Long campaign (Immortal Empires)[ | ]

  • Occupy, loot, raze or sack 75 different settlements
  • Control seven of the following settlements either directly or through vassals and military alliances: Karag Orrud, Karak Eight Peaks, Skavenblight, Nagashizzar, Crookback Mountain, Hell Pit, Altdorf, Mount Gunbad, Iron Rock, Altar of the Horned Rat, Oyxl, Galbaraz, Karak Izor.

Diplomacy[ | ]

Diplomatic traits[ | ]

Mortal Empires[ | ]

  • Spineless - Typical verminous valour - easly dominated and prone to flee.
  • Underdog - Instead of trying to get to the top of the food chain, this one prefers joining a worthy faction in confederation.
  • Ruin-Dweller - This one often sends troops to capture the ruins left behind by destructive forces.

Starting agreements[ | ]

Mortal Empires / Immortal Empires[ | ]

Strategy[ | ]

A beginning player may think they have fought against Skaven before and run afoul of their menace below ability, stalking stance leading to surprise ambushes and hidden cities. They may think that all Skaven are the same and one rat is hardly different from the other, but that would be a grievous mistake if they were ever fighting against Clan Skryre. When playing any other faction or lord, Clan Skryre still has access to Doomrockets and is unafraid to use them in a battle. Beware clumping up or leaving forces idle as they may be reduced to nothing by these mad scientist rats.

Mortal Empires[ | ]

At the current balance of the Mortal Empires campaign, AI Clan Skryre tends to gain power in the Estalia and Tilea region before expanding north into Southern Bretonnia, or south and east towards Belegar or Aranessa's starting location. This is not a bad path for the player to follow either.

Eye of the Vortex[ | ]

In Vortex, Clan Skryre is on the edge of the battle royale that is Lustria. As such they should focus on taking out specific enemies or factions with surgical and targeted strikes, making temporary peace with one enemy while you destroy the next.

Immortal Empires[ | ]

In Immortal Empires, Skryre's path westwards is complicated by the transferral of Warherd of the Shadowgave to Estalia. The Beastmen are a really bad early game match-up for the Skaven for the simple reason Morghur has a 75% missile resist, making him functionally immune to the units they actually win battles with. A well-placed Doomrocket will army loss them, but it may be worth treating them as an ally and focus on Belegar and/or Aranessa instead, who are both easier opponents for Skaven.

Overall though Clan Skryre are an incredibly powerful faction with one of the most defensible starting locations in the game, led by an LL with bonuses and abilities coming out of his ears. They are very easy to snowball with and are recommended to players new to Skaven.

Trivia[ | ]

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