“ | Death and magic often linger among the clouds. | „ |
Coatl is a Lizardmen monster unit introduced in Total War: Warhammer II with The Silence & The Fury.
Recruitment[]
Lizardmen
Unlocked with: Ripperdactyl Hatchery
Spirit of the Jungle
Unlocked with: Vivarium
Description[]
The long, feathered wings of the Coatl spread high above the field of battle, casting shadow over the forces of Chaos and raining magical fury down on their ranks. With the head of a Dragon and a scaled, serpentine body, the Coatl forms an intimidating silhouette before the sun. Blocking the rays of light above its own forces, the Lizardmen army in its shadow is obscured, shielded from the eyes of their enemies.
Attributes[]
Flying Support Monster
- ▲ Spellcaster: This unit can cast spells.
- ▲ Master of the Sacred Places: Whilst the Coatl is flying, any friendly ground unit that stands within range of its passive ability gains Stalk
.
- ▲ Scaly Skin: Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
Bound Spells[]
Urannon's Thunderbolt (2x)
Lesser Chain Lightning (1x)
Unit Abilities[]
Passive Abilities[]
Strategy[]
Tiktaq'to, with the right skill selection, can make Coatls worth their cost. Otherwise, there are many better options for the vast majority of Lizardmen armies.
Their key cloaking ability mostly is useful in multiplayer battles, where a player using the element of surprise against a human opponent can create advantageous opportunities. It does not work against the computer AI opponent.
Gallery[]