Hide (forest): This unit can hide in forests until enemy units get too close.
Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
Cohort of Sotek (Red Crested Skinks) is a Lizardmen melee infantry unit in Total War: Warhammer II. Having survived the Skaven onslaught that destroyed their home, now they follow the Serpent-God, to the very End Times if necessary.
Within Lizardmen society, the quick-witted, swift-moving Skinks are the administrators and craftsmen - the workers, you might say. As is common among the Slann, certian spawnings are - for reasons unclear - faster, stronger, sharper and brighter than their peers. Such is the case of the Red Crested Skinks, who first emerged at the temple-city of Chaqua before it was attacked and overrun by a particularly vicious horde of plague-bearing skaven, and it was the Red Crested Skinks who subsequently heeded Tehenhauin's call and flocked to the Prophet's banner in service of the coming Serpent-God, Sotek. As the survivors of the slaughter and the plague that followed it fanned out across Lustria, they brought word of the Prophecy of Sotek to all Lizardmen, urging them on to total war against Skavenkind and proclaiming that the sacrifice of any rat spawn would invoke the Serpent-God and hasten his blessed arrival.
↑Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
↑Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
↑Frenzy: Units with frenzy cause more damage while their leadership is high.
↑Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
These Skinks have a unique ability that prevents them from losing any models for a set period of time. This does not prevent any of them from taking damage, but will prevent them from dying. This is useful when taking a burst of damage or in a critical moment in a fight where a bit more strength would be useful.