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A commandment may be issued by a faction in a province, if the faction controls all settlements in the province. Commandments provide powerful bonuses, and may be issued from the province info panel.

When issued, a commandment won’t apply its effects until the turn is ended. Only one commandment may be active in a province at a time. Issuing a second commandment will cancel the first.

Each race has a unique set of commandments, with a few exceptions:

For the Total War: Warhammer and Total War: Warhammer II data, see this older version of the page.

List of commandments by race[]

Bretonnia[]

Icon Name Effect
Venerate the Lady Control: +10
Corruption: -2
Realm of Chivalry Research rate: +10%
Construction cost: -10 for all buildings
Levy Tithes Income from all buildings: +5%
Extensive Patrols Recruitment cost: -10%
Local recruitment capacity: +2
The Peasant's Duty Growth: +15

Daemons of Chaos[]

Icon Name Effect
Foster Cults Chaos Undivided corruption in adjacent provinces: +1
Chaos Undivided corruption: +3
Praise Khorne Khorne glory generated: +3
Recruitment cost: -5%
Local recruitment capacity: +1
Revere Nurgle Nurgle glory generated: 3
Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in region)
Growth: +15
Extol Slaanesh Slaanesh glory generated: 3
Control: +4
Favour Tzeentch Tzeentch glory generated: 3
Chance of a plague spreading: -40% (armies in province)
Income from all buildings: +5%

Dark Elves[]

Icon Name Effect
Demand High-born Hostages Control: +4
Enforce Tribute Payments Income from all buildings: +5%
Sacrifices for Khaine Income from post-battle loot: +5%
Slaves: -50 per turn
Recruit rank: +1
Weapong strength: +10% (armies in province)
Increase Slave Production Quota Growth: +50
Slaves: -50 per turn
Income from slaves: +20%
Read Dark Portents Enemy Hero action success chance: -25% (local province)
Ambush success chance: +20%
Chance of intercepting an army using the Underway, beast-paths or Worldroots: +25%
Festivals of Hedonism (WH2 Cult of Pleasure only; replaces Sacrifices for Khaine) Slave decline rate: +100%
chaos corruption (local province): +1
chaos corruption (adjacent provinces): +1
Winds of magic power reserve: +2 (all armies)

Dwarfs[]

Icon Name Effect
Venerate the Ancestors Control: +4
Corruption: -8
High King's Tribute Income from all buildings: +10%
Empower the Guilds Growth: +25
Construction cost: -10% for all buildings
Tradable resources produced: +5% (factionwide)
Masters of Steel and Stone Recruitment cost: -25%
Local recruitment capacity: +1

Grand Cathay[]

Icon Name Effect
The Jade Dragon's Edict Control: +4
Chance of a plague spreading: -40% (armies in province)
The Iron Dragon's Edict Research rate: +7%
The Storm Dragon's Edict Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Corruption: -5
Melee defence: +5 (armies in province)
The Fire Dragon's Edict Recruitment cost: -5%
Local recruitment capacity: +1
The Sea Dragon's Edict Income from trade tariffs: +5% (factionwide)
Great Bastion
The Bastion Restored Casualty replenishment rate: +6%
The Bastion Enhanced Unit experience gain per turn: +200 (armies in province)
The Bastion Patrolled Great Bastion threat: -1% per turn (provincewide)
Corruption: -5
The Bastion Reinforced Growth: +25
Construction cost: -20% for all buildings (provincewide)

Greenskins[]

Icon Name Effect
Camp Ruckus Control: +2
Growth: +20
Corruption: -3
Give it 'ere Construction cost: -10% for all buildings (provincewide)
Income from all buildings: +5%
Brag about da Boss Recruitment cost: -10%
Local recruitment capacity: +1

High Elves[]

Icon Name Effect
Reaver Patrols Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
Enemy Hero action success chance: -15% (local province)
Ambush success chance: +10%
Chance of intercepting an army using the Underway, beast-paths or Woldroots: +15%
Tribute to the Phoenix King Income from trade tariffs: +4% (factionwide)
Income from all buildings: +3%
Rebuild Lost Splendour Growth +20
Construction cost: -10% for all buildings
Rally Citizen Militia Recruit rank: +1
Local recruitment capacity: +1
Banish Corruption Corruption: -5

Khorne[]

Icon Name Effect
Foster Cults Construction cost: -10% for all buildings
Khorne corruption in adjacent provinces: +1
Khorne corruption: +3
KILL! Recruit rank: +1
Local recruitment capacity: +1
Melee attack: +1% (all armies)
MAIM! Control: +4
Chance of a plague spreading: -40% (armies in province)
Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Melee attack: +1% (all armies)
DESTROY! Income from all buildings: +5%
Melee attack: +1% (all armies)

Kislev[]

Icon Name Effect
Purge the Steps Control: +4
Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Awaken the Land Income from all buildings: +5%
Relief Columns Recruitment cost: -10%
Local recruitment capacity: +2
The Power of the Church Chance of a plague spreading: -40% (armies in province)
Hero recruit rank: +2
Corruption: -5
Hero recruitment cost: -25%

Lizardmen[]

Main article: Geomantic Web


Lizardmen commandments are affected by the strength of the Geomantic Web system. Please see that article for full details.

Norsca[]

Icon Name Effect
Venerate the Four Chaos Undivided corruption: +3
All other types of corruption: -3
Marauders to Builders Growth: +20
Construction cost: -10% for all buildings
Raise the Palisades Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Attrition: -20% when under siege
Summon the Chieftains Recruitment cost: -10%
Local recruitment capacity: +1

Nurgle[]

Icon Name Effect
Foster Cults Nurgle corruption in adjacent provinces: +1
Nurgle corruption: +3
Plague God's Pasture Chance of a plague spreading: +50% (armies in province)
Plague duration: +100% (armies in province)
Plague God's Nursury Control: +4
Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Recruitment cost: -5%
Plague God's Greenhouse Cycle time: -1 for Infrastructure buildings

Ogre Kingdoms[]

Icon Name Effect
Feasts for the Strong Control: +4
Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Growth: +20
Might Makes Right Chance of a plague spreading: -40%
Income from all buildings: +5%
Crude Ingenuity Corruption: -5
Recruitment cost: -5%
Local recruitment capacity: +1

Skaven[]

Icon Name Effect
Efficient Planning Control: +3
Corruption: -2
Expansionist Planning Growth: +20
Construction cost: -10% for all buildings
Martial Planning Recruitment cost: -5%
Local recruitment capacity: +1
Exploitative Planning Skaven corruption: +3
Food generated: 2

Slaanesh[]

Icon Name Effect
Foster Cults Slaanesh corruption in adjacent provinces: +1
Slaanesh corruption: +3
Revels of Eternal Pleasure Proliferate Cults cost: -2%
Growth: +15
Festival of Drinking and Delights Control: +4
Chance of a plague spreading: -40% (armies in province)
Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Cavalcade of Dark Desires Construction cost: -10% for all buildings
Income from all buildings: +3%

The Empire[]

Icon Name Effect
Host Festag Control: +4
Sigmarite Dogma Enemy Hero action success chance: -15% (local province)
Chance of intercepting an army using the Underway, beast-paths or Worldroots: +25%
Corruption: -2
Imperial Taxation Income from all buildings: +5%
Council of Burgomeisters Growth: +20
Income from trade tariffs: +5% (factionwide)
State Troop Levy Recruitment cost: -5%
Local recruitment capacity: +1

Tomb Kings[]

When playing as the Tomb Kings, the effects of each commandment may be boosted by obtaining the Eighth Book of Nagash.

Icon Name Base Effect Boosted Effect
Worship of Ptra Campaign movement rate: +10% for own armies starting their turn in this province
Growth: +25
Campaign movement rate: +15% for own armies starting their turn in this province
Growth: +33
Worship of Asaph Control: +5
Corruption: -2
Control: +8
Corruption: -3
Worship of Khsar Ambush success chance: +15% (armies in province)
Melee defence: +5 (armies in province)
Ambush success chance: +23%
Melee defence: +8 (armies in province)
Worship of Djaf Casualty replenishment rate: +20% (armies in province)
Recruit rank: +1 (armies in province)
Casualty replenishment rate: +30% (armies in province)
Recruit rank: +2 (armies in province)
Worship of Phakth Construction cost: -10% for all buildings
Income from all buildings: +5%
Construction cost: -20% for all buildings
Income from all buildings: +8%

Tzeentch[]

Icon Name Effect
Foster Cults Tzeentch corruption in adjacent provinces: +1
Tzeentch corruption: +3
Mutalith Prism Formulae Grimoires from all buildings: +50%
The Architect's Theorem Control: +4
Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Egrimm's Contrivance Algorithm Chance of a plague spreading: -40% (armies in province)
Research rate: +10%
Chance of Winds of Magic changing in strength: +25%

Vampire Coast[]

Icon Name Effect
Dredge the Sea! Growth: +15
Recruitment cost: -10% for Zombie units (armies in province)
Local recruitment capacity: +1
Share the Spoils Loyalty will not decline (armies in province)
Infamy lost: -10 per turn
Control: +5
Even More Powder! Attrition: -7% when under siege
Global recruitment capacity: +1 (factionwide)
Ammunition: +25% (armies in province)
Bat Swarms Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Vampiric corruption +2

Vampire Counts[]

Icon Name Effect
Repress Mortals Control: +4
Vampiric corruption: +1
Foster Terror Growth: +20
Constuction cost: -10% for all buildings (provincewide)
Harvest Corpses Income from all buildings: +5%
Evocation of Nagash Recruit rank: +1
Local recruitment capacity: +1

Warriors of Chaos[]

For the Undivided Warriors of Chaos factions only the Foster Cults commandment differs for The Decadent Host. The god-aligned Warriors of Chaos factions all have their own Foster Cults effect, they share parts of the fourth commandment with their respective monogod counterpart, and some have different effects for the Exploit Vassals commandment.

Note: if your vassal owns some settlements in a province, that still counts as you owning it, for the purposes of commandments.

Undivided factions[]

Icon Name Effect Faction
Foster Cults Chaos Undivided corruption +1 in adjacent provinces
Chaos Undivided corruption +3 (this province)
Warhost of the Apocalypse, Heralds of the Tempest and Shadow Legion
Foster Cults Slaanesh corruption +1 in adjacent provinces
Slaanesh corruption +3 (this province)
The Decadent Host
Exploit Vassals Control -4
Local Warband recruitment +20% replenishment chance for Undivided Marauders
Construction cost -10% for all buildings
all four
They've Come to the Wrong Place Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province)
Enemy Hero action success chance +20% (local province)
Attrition -20% when under siege
Melee defence +5 (armies in province)
all four
Portent of Doom Chance of a plague spreading: -40% (armies in province)
Hero recruit rank +2
Recruitment cost -10% local province
all four

Legion of the Gorequeen[]

Icon Name Effect
Foster Cults Construction cost: -10% for all buildings
Khorne corruption in adjacent provinces: +1
Khorne corruption: +3
Exploit Vassals Local Warband recruitment +20% replenishment chance for Marauders of Khorne
Construction cost: -10% for all buildings
They've Come to the Wrong Place Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province)
Enemy Hero action success chance +20% (local province)
Attrition -20% when under siege
Melee defence +5 (armies in province)
Legion of Hate Chance of a plague spreading: -40% (armies in province)
Recruitment cost: -5%
Melee attack: +5 (armies in province)

Puppets of Misrule[]

Icon Name Effect
Foster Cults Tzeentch corruption in adjacent provinces: +1
Tzeentch corruption: +3
Exploit Vassals Local Warband recruitment +20% replenishment chance for Marauders of Tzeentch
They've Come to the Wrong Place Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province)
Enemy Hero action success chance +20% (local province)
Attrition -20% when under siege
Melee defence +5 (armies in province)
Insights of the Void Chance of a plague spreading: -40% (armies in province)
Research rate: +10%
Chance of Winds of Magic changing in strength: +25%

The Ecstatic Legions[]

Icon Name Effect
Foster Cults Slaanesh corruption in adjacent provinces: +1
Slaanesh corruption: +3
Exploit Vassals Control: -4
Local Warband recruitment +20% replenishment chance for Marauders of Slaanesh
Construction cost: -10% for all buildings
They've Come to the Wrong Place Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province)
Enemy Hero action success chance +20% (local province)
Attrition -20% when under siege
Melee defence +5 (armies in province)
Dark Delights Control: +4
Chance of a plague spreading: -40% (armies in province)
Income from all buildings: +5%

The Fecundites[]

Icon Name Effect
Foster Cults Nurgle corruption in adjacent provinces: +1
Nurgle corruption: +3
Exploit Vassals Control: -4
Local Warband recruitment +20% replenishment chance for Marauders of Nurgle
Construction cost: -10% for all buildings
They've Come to the Wrong Place Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province)
Enemy Hero action success chance +20% (local province)
Attrition -20% when under siege
Melee defence +5 (armies in province)
Plague Apothecary Growth: +15
Chance of a plague spreading: +50% (armies in province)
Plague duration: +100% (armies in province)

Non-playable factions[]

Kislev (minor faction)[]

In Total War: Warhammer and Total War: Warhammer II, Kislev was a minor non-playable faction, but still had their own commandments. In Warhammer 3 they were made into a major playable race with multiple playable factions, and given different commandments (see above).

Kislev (minor faction)
Icon Name Effect
Collect Tribute Province tax income: +5%
Foster Independence Enemy hero actions success chance: -10%
Corruption reduction: +1%
Stimulate Trade Trade income: +5%