A commandment may be issued by a faction in a province, if the faction controls all settlements in the province. Commandments provide powerful bonuses, and may be issued from the province info panel.
When issued, a commandment won’t apply its effects until the turn is ended. Only one commandment may be active in a province at a time. Issuing a second commandment will cancel the first.
Each race has a unique set of commandments, with a few exceptions:
Horde factions such as Beastmen (and Warriors of Chaos in the first two games) don't control provinces, so they don't use commandments.
In WH1 and WH2 Norsca lacks commandments, even though they can control provinces in the Norscan peninsula.
Nurgle glory generated: 3 Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in region) Growth: +15
Extol Slaanesh
Slaanesh glory generated: 3 Control: +4
Favour Tzeentch
Tzeentch glory generated: 3 Chance of a plague spreading: -40% (armies in province) Income from all buildings: +5%
Dark Elves[]
Icon
Name
Effect
Demand High-born Hostages
Control: +4
Enforce Tribute Payments
Income from all buildings: +5%
Sacrifices for Khaine
Income from post-battle loot: +5% Slaves: -50 per turn Recruit rank: +1 Weapong strength: +10% (armies in province)
Increase Slave Production Quota
Growth: +50 Slaves: -50 per turn Income from slaves: +20%
Read Dark Portents
Enemy Hero action success chance: -25% (local province) Ambush success chance: +20% Chance of intercepting an army using the Underway, beast-paths or Worldroots: +25%
Festivals of Hedonism (WH2 Cult of Pleasure only; replaces Sacrifices for Khaine)
Growth: +25 Construction cost: -10% for all buildings Tradable resources produced: +5% (factionwide)
Masters of Steel and Stone
Recruitment cost: -25% Local recruitment capacity: +1
Grand Cathay[]
Icon
Name
Effect
The Jade Dragon's Edict
Control: +4 Chance of a plague spreading: -40% (armies in province)
The Iron Dragon's Edict
Research rate: +7%
The Storm Dragon's Edict
Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province) Corruption: -5 Melee defence: +5 (armies in province)
The Fire Dragon's Edict
Recruitment cost: -5% Local recruitment capacity: +1
Unit experience gain per turn: +200 (armies in province)
The Bastion Patrolled
Great Bastion threat: -1% per turn (provincewide) Corruption: -5
The Bastion Reinforced
Growth: +25 Construction cost: -20% for all buildings (provincewide)
Greenskins[]
Icon
Name
Effect
Camp Ruckus
Control: +2 Growth: +20 Corruption: -3
Give it 'ere
Construction cost: -10% for all buildings (provincewide) Income from all buildings: +5%
Brag about da Boss
Recruitment cost: -10% Local recruitment capacity: +1
High Elves[]
Icon
Name
Effect
Reaver Patrols
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province) Enemy Hero action success chance: -15% (local province) Ambush success chance: +10% Chance of intercepting an army using the Underway, beast-paths or Woldroots: +15%
Tribute to the Phoenix King
Income from trade tariffs: +4% (factionwide) Income from all buildings: +3%
Rebuild Lost Splendour
Growth +20 Construction cost: -10% for all buildings
Rally Citizen Militia
Recruit rank: +1 Local recruitment capacity: +1
Banish Corruption
Corruption: -5
Khorne[]
Icon
Name
Effect
Foster Cults
Construction cost: -10% for all buildings Khorne corruption in adjacent provinces: +1 Khorne corruption: +3
Control: +4 Chance of a plague spreading: -40% (armies in province) Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province) Melee attack: +1% (all armies)
DESTROY!
Income from all buildings: +5% Melee attack: +1% (all armies)
Kislev[]
Icon
Name
Effect
Purge the Steps
Control: +4 Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Awaken the Land
Income from all buildings: +5%
Relief Columns
Recruitment cost: -10% Local recruitment capacity: +2
The Power of the Church
Chance of a plague spreading: -40% (armies in province) Hero recruit rank: +2 Corruption: -5 Hero recruitment cost: -25%
Slaanesh corruption in adjacent provinces: +1 Slaanesh corruption: +3
Revels of Eternal Pleasure
Proliferate Cults cost: -2% Growth: +15
Festival of Drinking and Delights
Control: +4 Chance of a plague spreading: -40% (armies in province) Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Cavalcade of Dark Desires
Construction cost: -10% for all buildings Income from all buildings: +3%
The Empire[]
Icon
Name
Effect
Host Festag
Control: +4
Sigmarite Dogma
Enemy Hero action success chance: -15% (local province) Chance of intercepting an army using the Underway, beast-paths or Worldroots: +25% Corruption: -2
Imperial Taxation
Income from all buildings: +5%
Council of Burgomeisters
Growth: +20 Income from trade tariffs: +5% (factionwide)
State Troop Levy
Recruitment cost: -5% Local recruitment capacity: +1
Tomb Kings[]
When playing as the Tomb Kings, the effects of each commandment may be boosted by obtaining the Eighth Book of Nagash.
Icon
Name
Base Effect
Boosted Effect
Worship of Ptra
Campaign movement rate: +10% for own armies starting their turn in this province Growth: +25
Campaign movement rate: +15% for own armies starting their turn in this province Growth: +33
Worship of Asaph
Control: +5 Corruption: -2
Control: +8 Corruption: -3
Worship of Khsar
Ambush success chance: +15% (armies in province) Melee defence: +5 (armies in province)
Ambush success chance: +23% Melee defence: +8 (armies in province)
Worship of Djaf
Casualty replenishment rate: +20% (armies in province) Recruit rank: +1 (armies in province)
Casualty replenishment rate: +30% (armies in province) Recruit rank: +2 (armies in province)
Worship of Phakth
Construction cost: -10% for all buildings Income from all buildings: +5%
Construction cost: -20% for all buildings Income from all buildings: +8%
Tzeentch[]
Icon
Name
Effect
Foster Cults
Tzeentch corruption in adjacent provinces: +1 Tzeentch corruption: +3
Mutalith Prism Formulae
Grimoires from all buildings: +50%
The Architect's Theorem
Control: +4 Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Egrimm's Contrivance Algorithm
Chance of a plague spreading: -40% (armies in province) Research rate: +10% Chance of Winds of Magic changing in strength: +25%
Vampire Coast[]
Icon
Name
Effect
Dredge the Sea!
Growth: +15 Recruitment cost: -10% for Zombie units (armies in province) Local recruitment capacity: +1
Share the Spoils
Loyalty will not decline (armies in province) Infamy lost: -10 per turn Control: +5
Even More Powder!
Attrition: -7% when under siege Global recruitment capacity: +1 (factionwide) Ammunition: +25% (armies in province)
Bat Swarms
Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province) Vampiric corruption +2
Vampire Counts[]
Icon
Name
Effect
Repress Mortals
Control: +4 Vampiric corruption: +1
Foster Terror
Growth: +20 Constuction cost: -10% for all buildings (provincewide)
Harvest Corpses
Income from all buildings: +5%
Evocation of Nagash
Recruit rank: +1 Local recruitment capacity: +1
Warriors of Chaos[]
For the Undivided Warriors of Chaos factions only the Foster Cults commandment differs for The Decadent Host. The god-aligned Warriors of Chaos factions all have their own Foster Cults effect, they share parts of the fourth commandment with their respective monogod counterpart, and some have different effects for the Exploit Vassals commandment.
Note: if your vassal owns some settlements in a province, that still counts as you owning it, for the purposes of commandments.
Undivided factions[]
Icon
Name
Effect
Faction
Foster Cults
Chaos Undivided corruption +1 in adjacent provinces Chaos Undivided corruption +3 (this province)
Control -4 Local Warband recruitment +20% replenishment chance for Undivided Marauders Construction cost -10% for all buildings
all four
They've Come to the Wrong Place
Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province) Enemy Hero action success chance +20% (local province) Attrition -20% when under siege Melee defence +5 (armies in province)
all four
Portent of Doom
Chance of a plague spreading: -40% (armies in province) Hero recruit rank +2 Recruitment cost -10% local province
all four
Legion of the Gorequeen[]
Icon
Name
Effect
Foster Cults
Construction cost: -10% for all buildings Khorne corruption in adjacent provinces: +1 Khorne corruption: +3
Exploit Vassals
Local Warband recruitment +20% replenishment chance for Marauders of Khorne Construction cost: -10% for all buildings
They've Come to the Wrong Place
Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province) Enemy Hero action success chance +20% (local province) Attrition -20% when under siege Melee defence +5 (armies in province)
Legion of Hate
Chance of a plague spreading: -40% (armies in province) Recruitment cost: -5% Melee attack: +5 (armies in province)
Puppets of Misrule[]
Icon
Name
Effect
Foster Cults
Tzeentch corruption in adjacent provinces: +1 Tzeentch corruption: +3
Exploit Vassals
Local Warband recruitment +20% replenishment chance for Marauders of Tzeentch
They've Come to the Wrong Place
Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province) Enemy Hero action success chance +20% (local province) Attrition -20% when under siege Melee defence +5 (armies in province)
Insights of the Void
Chance of a plague spreading: -40% (armies in province) Research rate: +10% Chance of Winds of Magic changing in strength: +25%
The Ecstatic Legions[]
Icon
Name
Effect
Foster Cults
Slaanesh corruption in adjacent provinces: +1 Slaanesh corruption: +3
Exploit Vassals
Control: -4 Local Warband recruitment +20% replenishment chance for Marauders of Slaanesh Construction cost: -10% for all buildings
They've Come to the Wrong Place
Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province) Enemy Hero action success chance +20% (local province) Attrition -20% when under siege Melee defence +5 (armies in province)
Dark Delights
Control: +4 Chance of a plague spreading: -40% (armies in province) Income from all buildings: +5%
The Fecundites[]
Icon
Name
Effect
Foster Cults
Nurgle corruption in adjacent provinces: +1 Nurgle corruption: +3
Exploit Vassals
Control: -4 Local Warband recruitment +20% replenishment chance for Marauders of Nurgle Construction cost: -10% for all buildings
They've Come to the Wrong Place
Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province) Enemy Hero action success chance +20% (local province) Attrition -20% when under siege Melee defence +5 (armies in province)
Plague Apothecary
Growth: +15 Chance of a plague spreading: +50% (armies in province) Plague duration: +100% (armies in province)
Non-playable factions[]
Kislev (minor faction)[]
In Total War: Warhammer and Total War: Warhammer II, Kislev was a minor non-playable faction, but still had their own commandments. In Warhammer 3 they were made into a major playable race with multiple playable factions, and given different commandments (see above).