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A '''commandment''' may be issued by a [[faction]] in a [[province]], if the faction controls all [[settlements]] in the province. Commandments provide powerful bonuses, and may be issued from the province info panel. When issued, a commandment wonβt apply its effects until the [[turns|turn]] is ended. Only one commandment may be active in a province at a time. Issuing a second commandment will cancel the first. Each [[race]] has a unique set of commandments, with a few exceptions: * [[Horde]] factions such as [[Beastmen]] (and Warriors of Chaos in the first two games) don't control provinces, so they don't use commandments. * In WH1 and WH2 [[Norsca]] lacks commandments, even though they can control provinces in the [[Norsca (region)|Norscan peninsula]]. * [[Wood Elves]] lack commandments due to their [[Wood Elves settlements|settlement system]]. For the ''[[Total War: Warhammer]]'' and ''[[Total War: Warhammer II]]'' data, see this [https://totalwarwarhammer.fandom.com/wiki/Commandments?oldid=135685 older version of the page]. ==List of commandments by race== ===Bretonnia=== {|class="wikitable" |- !width="10%"|Icon !width="20%"|Name !Effect |- ![[File:edict_hand_of_asuryan.png|24px]] !Venerate the Lady |[[File:Public order.png]] Control: +10<br>[[File:Corruption.png]] Corruption: -2 |- ![[File:edict_masters_of_steel_and_stone.png|24px]] !Realm of Chivalry |[[File:Technology.png]] Research rate: +10%<br>[[File:Treasury.png]] Construction cost: -10 for all buildings |- ![[File:edict_imperial_taxation.png|24px]] !Levy Tithes |[[File:Income.png]] Income from all buildings: +5% |- ![[File:edict_state_troop_levy.png|24px]] !Extensive Patrols |[[File:Treasury.png]] Recruitment cost: -10%<br>[[File:Army.png]] Local recruitment capacity: +2 |- ![[File:edict_host_festag.png|24px]] !The Peasant's Duty |[[File:Growth.png]] Growth: +15 |} === Daemons of Chaos === {| class="wikitable" |+ !Icon !Name !Effect |- ![[File:edict_dae_foster_cults.png|24px]] !Foster Cults |[[File:Corruption chaos.png]] Chaos Undivided corruption in adjacent provinces: +1<br>[[File:Corruption chaos.png]] Chaos Undivided corruption: +3 |- ![[File:edict_dae_khorne.png|24px]] !Praise Khorne |[[File:khorne_points.png]] Khorne glory generated: +3<br>[[File:Treasury Chaos.png]] Recruitment cost: -5%<br>[[File:Army.png]] Local recruitment capacity: +1 |- ![[File:edict_dae_nurgle.png|24px]] !Revere Nurgle |[[File:Nurgle points.png]] Nurgle glory generated: 3<br>[[File:Campaign movement.png]] Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in region)<br>[[File:Growth.png]] Growth: +15 |- ![[File:edict_dae_slaanesh.png|24px]] !Extol Slaanesh |[[File:Slaanesh points.png]] Slaanesh glory generated: 3<br>[[File:Public order.png]] Control: +4 |- ![[File:edict_dae_tzeentch.png|24px]] !Favour Tzeentch |[[File:Tzeentch points.png]] Tzeentch glory generated: 3<br>[[File:Plague.png]] Chance of a plague spreading: -40% (armies in province)<br>[[File:Income trait favour.png]] Income from all buildings: +5% |- |} ===Dark Elves=== {| class="wikitable" |+ !Icon !Name !Effect |- ![[File:Edict def demand highborn hostages.png|24px]] !Demand High-born Hostages |[[File:Public order.png]] Control: +4 |- ![[File:Edict def enforce tribute payments.png|24px]] !Enforce Tribute Payments |[[File:Income.png]] Income from all buildings: +5% |- ![[File:Edict def sacrifices for khaine.png|24px]] !Sacrifices for Khaine |[[File:Income.png]] Income from post-battle loot: +5%<br>[[File:Slaves.png]] Slaves: -50 per turn<br>[[File:Experience.png]] Recruit rank: +1<br>[[File:Weapon damage.png]] Weapong strength: +10% (armies in province) |- ![[File:Edict def increase slave production quota.png|24px]] !Increase Slave Production Quota |[[File:Growth.png]] Growth: +50<br>[[File:Slaves.png]] Slaves: -50 per turn<br>[[File:Income.png]] Income from [[File:Icon slaves.png|20px]] slaves: +20% |- ![[File:Edict def read dark portents.png|24px]] !Read Dark Portents |[[File:Agent.png]] Enemy Hero action success chance: -25% (local province)<br>[[File:Icon effects ambush.png]] Ambush success chance: +20%<br>[[File:Subterranean.png]] Chance of intercepting an army using the Underway, beast-paths or Worldroots: +25% |- ! !Festivals of Hedonism (WH2 [[Cult of Pleasure]] only; replaces Sacrifices for Khaine) |Slave decline rate: +100%<br>chaos corruption (local province): +1<br>chaos corruption (adjacent provinces): +1<br>Winds of magic power reserve: +2 (all armies) |} ===Dwarfs=== {|class="wikitable" |- !width="10%"|Icon !width="20%"|Name !Effect |- ! [[File:edict_venerate_the_ancestors.png|24px]] !Venerate the Ancestors |[[File:Public order.png]] Control: +4<br>[[File:Corruption.png]] Corruption: -8 |- ! [[File:edict_high_kings_tribute.png|24px]] !High King's Tribute |[[File:Income.png]] Income from all buildings: +10% |- ! [[File:edict_empower_the_guilds.png|24px]] !Empower the Guilds |[[File:Growth.png]] Growth: +25<br/>[[File:Treasury.png]] Construction cost: -10% for all buildings<br>[[File:Treaty Trade Agreement.png]] Tradable resources produced: +5% (factionwide) |- ! [[File:edict_masters_of_steel_and_stone.png|24px]] !Masters of Steel and Stone |[[File:Treasury.png]] Recruitment cost: -25%<br>[[File:Army.png]] Local recruitment capacity: +1 |} === Grand Cathay === {| class="wikitable" |+ !Icon !Name !Effect |- ![[File:edict_cth_the_jade_dragons_statute.png|24px]] !The Jade Dragon's Edict |[[File:Public order.png]] Control: +4<br>[[File:Plague.png]] Chance of a plague spreading: -40% (armies in province) |- ![[File:edict_cth_the_iron_dragons_statute.png|24px]] !The Iron Dragon's Edict |[[File:Technology.png]] Research rate: +7% |- ![[File:edict_cth_the_storm_dragons_statute.png|24px]] !The Storm Dragon's Edict |[[File:Campaign movement.png]] Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)<br>[[File:Corruption.png]] Corruption: -5<br>[[File:Defence.png]] Melee defence: +5 (armies in province) |- ![[File:edict_cth_the_fire_dragons_statute.png|24px]] !The Fire Dragon's Edict |[[File:Treasury.png]] Recruitment cost: -5%<br>[[File:Army.png]] Local recruitment capacity: +1 |- ![[File:edict_cth_the_sea_dragons_statute.png|24px]] !The Sea Dragon's Edict |[[File:Income.png]] Income from trade tariffs: +5% (factionwide) |- !colspan="3"|[[Great Bastion]] |- ![[File:edict_cth_the_iron_dragons_statute.png|24px]] !The Bastion Restored |[[File:Replenishment.png]] Casualty replenishment rate: +6% |- ![[File:edict_cth_the_sea_dragons_statute.png|24px]] !The Bastion Enhanced |[[File:Experience.png]] Unit experience gain per turn: +200 (armies in province) |- ![[File:edict_cth_the_jade_dragons_statute.png|24px]] !The Bastion Patrolled |[[File:Siege attack.png]] Great Bastion threat: -1% per turn (provincewide)<br>[[File:Corruption.png]] Corruption: -5 |- ![[File:edict_cth_the_fire_dragons_statute.png|24px]] !The Bastion Reinforced |[[File:Growth.png]] Growth: +25<br>[[File:Treasury.png]] Construction cost: -20% for all buildings (provincewide) |} ===Greenskins=== {|class="wikitable" |- !width="10%"|Icon !width="20%"|Name !Effect |- ! [[File:edict_camp_ruckus.png|24px]] !Camp Ruckus |[[File:Public order.png]] Control: +2<br>[[File:Growth.png]] Growth: +20<br>[[File:Corruption.png]] Corruption: -3 |- ! [[File:edict_give_it_ere.png|24px]] !Give it 'ere |[[File:Treasury.png]] Construction cost: -10% for all buildings (provincewide)<br>[[File:Income.png]] Income from all buildings: +5% |- ! [[File:edict_brag_about_da_boss.png|24px]] !Brag about da Boss |[[File:Treasury.png]] Recruitment cost: -10%<br>Local recruitment capacity: +1 |} ===High Elves=== {|class="wikitable" |- !width="10%"|Icon !width="20%"|Name !Effect |- ![[File:Edict hef reaver patrol.png|24px]] !Reaver Patrols |[[File:Campaign movement.png]] Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)<br/>[[File:Agent.png]] Enemy Hero action success chance: -15% (local province)<br/>[[File:Icon effects ambush.png]] Ambush success chance: +10%<br>[[File:Subterranean.png]] Chance of intercepting an army using the Underway, beast-paths or Woldroots: +15% |- ![[File:Edict hef tribute to the phoenix king.png|24px]] !Tribute to the Phoenix King |[[File:Income.png]] Income from trade tariffs: +4% (factionwide)<br>[[File:Income.png]] Income from all buildings: +3% |- ![[File:Edict hef rebuild lost splendour.png|24px]] !Rebuild Lost Splendour |[[File:Growth.png]] Growth +20<br>[[File:Treasury.png]] Construction cost: -10% for all buildings |- ![[File:Edict hef rally citizen militia.png|24px]] !Rally Citizen Militia |[[File:Experience.png]] Recruit rank: +1<br/>[[File:Army.png]] Local recruitment capacity: +1 |- ![[File:Edict hef banish corruption.png|24px]] !Banish Corruption |[[File:Corruption.png]] Corruption: -5 |} === Khorne === {| class="wikitable" |+ !Icon !Name !Effect |- ![[File:edict_kho_foster_cults.png|24px]] !Foster Cults |[[File:Treasury Chaos.png]] Construction cost: -10% for all buildings<br>[[File:Corruption khorne.png]] Khorne corruption in adjacent provinces: +1<br>[[File:Corruption khorne.png]] Khorne corruption: +3 |- ![[File:edict_kho_kill.png|24px]] !KILL! |[[File:Experience.png]] Recruit rank: +1<br>[[File:Army.png]] Local recruitment capacity: +1<br>[[File:Melee.png]] Melee attack: +1% (all armies) |- ![[File:edict_kho_maim.png|24px]] !MAIM! |[[File:Public order.png]] Control: +4<br>[[File:Plague.png]] Chance of a plague spreading: -40% (armies in province)<br>[[File:Campaign movement.png]] Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)<br>[[File:Melee.png]] Melee attack: +1% (all armies) |- ![[File:edict_kho_destroy.png|24px]] !DESTROY! |[[File:Income trait favour.png]] Income from all buildings: +5%<br>[[File:Melee.png]] Melee attack: +1% (all armies) |- |} === Kislev === {| class="wikitable" |+ !Icon !Name !Effect |- ![[File:edict_ksl_purge_the_steppes.png|24px]] !Purge the Steps |[[File:Public order.png]] Control: +4<br>[[File:Campaign movement.png]] Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province) |- ![[File:edict_ksl_awaken_the_land.png|24px]] !Awaken the Land |[[File:Income.png]] Income from all buildings: +5% |- ![[File:edict_ksl_relief_columns.png|24px]] !Relief Columns |[[File:Treasury.png]] Recruitment cost: -10%<br>[[File:Army.png]] Local recruitment capacity: +2 |- ![[File:edict_ksl_the_power_of_the_church.png|24px]] !The Power of the Church |[[File:Plague.png]] Chance of a plague spreading: -40% (armies in province)<br>[[File:Agent.png]] Hero recruit rank: +2<br>[[File:Corruption.png]] Corruption: -5<br>[[File:Treasury.png]] Hero recruitment cost: -25% |} ===Lizardmen=== {{Main|Geomantic Web}} [[Lizardmen]] commandments are affected by the strength of the Geomantic Web system. Please see that article for full details. ===Norsca=== {| class="wikitable" |+ !Icon !Name !Effect |- ![[File:Wh3 main ie edict nor corruption.png|24px]] !Venerate the Four |[[File:Corruption chaos.png]] Chaos Undivided corruption: +3<br>[[File:Corruption chaos.png]] All other types of corruption: -3 |- ![[File:Wh3 main ie edict nor construction.png|24px]] !Marauders to Builders |[[File:Growth.png]] Growth: +20<br>[[File:Treasury.png]] Construction cost: -10% for all buildings |- ![[File:Wh3 main ie edict nor defence.png|24px]] !Raise the Palisades |[[File:Campaign movement.png]] Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)<br>[[File:Attrition.png]] Attrition: -20% when under siege |- ![[File:Wh3 main ie edict nor recruitment.png|24px]] !Summon the Chieftains |[[File:Treasury.png]] Recruitment cost: -10%<br>[[File:Army.png]] Local recruitment capacity: +1 |} === Nurgle === {| class="wikitable" |+ !Icon !Name !Effect |- ![[File:edict_nur_foster_cults.png|24px]] !Foster Cults |[[File:Corruption nurgle.png]] Nurgle corruption in adjacent provinces: +1<br>[[File:Corruption nurgle.png]] Nurgle corruption: +3 |- ![[File:edict_nur_plague_gods_pasture.png|24px]] !Plague God's Pasture |[[File:Plague.png]] Chance of a plague spreading: +50% (armies in province)<br>[[File:Plague.png]] Plague duration: +100% (armies in province) |- ![[File:edict_nur_plague_gods_nursery.png|24px]] !Plague God's Nursury |[[File:Public order.png]] Control: +4<br>[[File:Campaign movement.png]] Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)<br>[[File:Treasury Chaos.png]] Recruitment cost: -5% |- ![[File:edict_nur_plague_gods_greenhouse.png|24px]] !Plague God's Greenhouse |[[File:Turns.png]] Cycle time: -1 for Infrastructure buildings |- |} === Ogre Kingdoms === {| class="wikitable" |+ !Icon !Name !Effect |- ![[File:edict_ogr_feasts_for_the_strong.png|24px]] !Feasts for the Strong |[[File:Public order.png]] Control: +4<br>[[File:Campaign movement.png]] Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)<br>[[File:Growth.png]] Growth: +20 |- ![[File:edict_ogr_might_makes_right.png|24px]] !Might Makes Right |[[File:Plague.png]] Chance of a plague spreading: -40%<br>[[File:Income.png]] Income from all buildings: +5% |- ![[File:edict_ogr_crude_ingenuity.png|24px]] !Crude Ingenuity |[[File:Corruption.png]] Corruption: -5<br>[[File:Treasury.png]] Recruitment cost: -5%<br>[[File:Army.png]] Local recruitment capacity: +1 |- |} ===Skaven=== {|class="wikitable" |- !width="10%"|Icon !width="20%"|Name !Effect |- ! [[File:edict_efficient_planning.png|24px]] !Efficient Planning |[[File:Public order.png]] Control: +3<br>[[File:Corruption.png]] Corruption: -2 |- ! [[File:edict_expansionist_planning.png|24px]] !Expansionist Planning |[[File:Growth.png]] Growth: +20<br>[[File:Treasury.png]] Construction cost: -10% for all buildings |- ! [[File:edict_martial_planning.png|24px]] !Martial Planning |[[File:Treasury.png]] Recruitment cost: -5%<br>[[File:Army.png]] Local recruitment capacity: +1 |- ! [[File:edict_exploitative_planning.png|24px]] !Exploitative Planning |[[File:Corruption skaven.png]] Skaven corruption: +3<br>[[File:Food resource.png|20px]] [[Food]] generated: 2 |} === Slaanesh === {| class="wikitable" |+ !Icon !Name !Effect |- ![[File:edict_sla_foster_cults.png|24px]] !Foster Cults |[[File:Corruption slaanesh.png]] Slaanesh corruption in adjacent provinces: +1<br>[[File:Corruption slaanesh.png]] Slaanesh corruption: +3 |- ![[File:edict_sla_revels_of_eternal_pleasure.png|24px]] !Revels of Eternal Pleasure |[[File:Devotees.png]] Proliferate Cults cost: -2%<br>[[File:Growth.png]] Growth: +15 |- ![[File:edict_sla_festival_of_drinking_and_delights.png|24px]] !Festival of Drinking and Delights |[[File:Public order.png]] Control: +4<br>[[File:Plague.png]] Chance of a plague spreading: -40% (armies in province)<br>[[File:Campaign movement.png]] Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province) |- ![[File:edict_sla_cavalcade_of_dark_desires.png|24px]] !Cavalcade of Dark Desires |[[File:Treasury Chaos.png]] Construction cost: -10% for all buildings<br>[[File:Income trait favour.png]] Income from all buildings: +3% |- |} ===The Empire=== {|class="wikitable" |- !width="10%"|Icon !width="20%"|Name !Effect |- ! [[File:edict_host_festag.png|24px|link=]] !Host Festag |[[File:Public order.png]] Control: +4 |- ! [[File:edict_sigmarite_dogma.png|24px]] !Sigmarite Dogma |[[File:Agent.png]] Enemy Hero action success chance: -15% (local province)<br/>[[File:Subterranean.png]] Chance of intercepting an army using the Underway, beast-paths or Worldroots: +25%<br>[[File:Corruption.png]] Corruption: -2 |- ! [[File:edict_imperial_taxation.png|24px]] !Imperial Taxation |[[File:Income.png]] Income from all buildings: +5% |- ! [[File:edict_council_of_burgomeisters.png|24px]] !Council of Burgomeisters |[[File:Growth.png]] Growth: +20<br>[[File:Income.png]] Income from trade tariffs: +5% (factionwide) |- ! [[File:edict_state_troop_levy.png|24px]] !State Troop Levy |[[File:Treasury.png]] Recruitment cost: -5%<br/>[[File:Army.png]] Local recruitment capacity: +1 |} ===Tomb Kings=== When playing as the Tomb Kings, the effects of each commandment may be boosted by obtaining the [[Books of Nagash|Eighth Book of Nagash]]. {| class="wikitable" ! width="10%" |Icon ! width="20%" |Name !Base Effect !Boosted Effect |- ![[File:edict_worship_of_ptra.png|24px]] !Worship of Ptra |[[File:Campaign movement.png]] Campaign movement rate: +10% for own armies starting their turn in this province<br />[[File:Growth.png]] Growth: +25 |[[File:Campaign movement.png]] Campaign movement rate: +15% for own armies starting their turn in this province<br />[[File:Growth.png]] Growth: +33 |- ![[File:edict_worship_of_asaph.png|24px]] !Worship of Asaph |[[File:Public order.png]] Control: +5<br />[[File:Corruption.png]] Corruption: -2 |[[File:Public order.png]] Control: +8<br />[[File:Corruption.png]] Corruption: -3 |- ![[File:edict_worship_of_khsar.png|24px]] !Worship of Khsar |[[File:Icon effects ambush.png]] Ambush success chance: +15% (armies in province)<br>[[File:Defence.png]] Melee defence: +5 (armies in province) |[[File:Icon effects ambush.png]] Ambush success chance: +23%<br>[[File:Defence.png]] Melee defence: +8 (armies in province) |- ![[File:edict_worship_of_djaf.png|24px]] !Worship of Djaf |[[File:Replenishment.png]] Casualty replenishment rate: +20% (armies in province)<br>[[File:Experience.png]] Recruit rank: +1 (armies in province) |[[File:Replenishment.png]] Casualty replenishment rate: +30% (armies in province)<br>[[File:Experience.png]] Recruit rank: +2 (armies in province) |- ![[File:edict_worship_of_phakth.png|24px]] !Worship of Phakth |[[File:Treasury.png]] Construction cost: -10% for all buildings<br />[[File:income.png]] Income from all buildings: +5% |[[File:Treasury.png]] Construction cost: -20% for all buildings<br />[[File:income.png]] Income from all buildings: +8% |} === Tzeentch === {| class="wikitable" |+ !Icon !Name !Effect |- ![[File:edict_tze_foster_cults.png|24px]] !Foster Cults |[[File:Corruption tzeentch.png]] Tzeentch corruption in adjacent provinces: +1<br>[[File:Corruption tzeentch.png]] Tzeentch corruption: +3 |- ![[File:edict_tze_mutalith_prism_formulae.png|24px]] !Mutalith Prism Formulae |[[File:Grimoires bundle.png]] Grimoires from all buildings: +50% |- ![[File:edict_tze_the_architects_theorem.png|24px]] !The Architect's Theorem |[[File:Public order.png]] Control: +4<br>[[File:Campaign movement.png]] Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province) |- ![[File:edict_tze_egrimms_contrivance_algorithm.png|24px]] !Egrimm's Contrivance Algorithm |[[File:Plague.png]] Chance of a plague spreading: -40% (armies in province)<br>[[File:Technology.png]] Research rate: +10%<br>[[File:Magic campaign.png]] Chance of Winds of Magic changing in strength: +25% |- |} ===Vampire Coast=== {|class="wikitable" !width="10%"|Icon !width="20%"|Name !Effect |- ![[File:Edict cst dredge the sea.png|24px]] !Dredge the Sea! |[[File:Growth.png]] Growth: +15<br>[[File:Treasury.png]] Recruitment cost: -10% for Zombie units (armies in province)<br>[[File:Army.png]] Local recruitment capacity: +1 |- ![[File:Edict cst share the spoils.png|24px]] !Share the Spoils |[[File:Loyalty.png]] [[Loyalty]] will not decline (armies in province)<br>[[File:cst_infamy.png]] [[Infamy]] lost: -10 per turn<br>[[File:Public order.png]] Control: +5 |- ![[File:Edict cst even more powder.png|24px]] !Even More Powder! |[[File:Attrition.png]] Attrition: -7% when under siege<br>[[File:Army.png]] Global recruitment capacity: +1 (factionwide)<br>[[File:Ammo.png]] Ammunition: +25% (armies in province) |- ![[File:Edict cst bat swarms.png|24px]] !Bat Swarms |[[File:Campaign movement.png]] Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)<br>[[File:Corruption vampiric.png]] [[Vampiric corruption]] +2 |- |} ===Vampire Counts=== {|class="wikitable" |- !width="10%"|Icon !width="20%"|Name !Effect |- ! [[File:edict_repress_mortals.png|24px]] !Repress Mortals |[[File:Public order.png]] Control: +4<br>[[File:Corruption vampiric.png]] Vampiric corruption: +1 |- ! [[File:edict_foster_terror.png|24px]] !Foster Terror |[[File:Growth.png]] Growth: +20<br>[[File:Treasury VC.png]] Constuction cost: -10% for all buildings (provincewide) |- ! [[File:edict_harvest_corpses.png|24px]] !Harvest Corpses |[[File:Income trait dark magic.png]] Income from all buildings: +5% |- ! [[File:edict_evocation_of_nagash.png|24px]] !Evocation of Nagash |[[File:Experience.png]] Recruit rank: +1<br>[[File:Army.png]] Local recruitment capacity: +1 |} ===Warriors of Chaos=== For the Undivided [[Warriors of Chaos (Total War: Warhammer III)|Warriors of Chaos]] factions only the Foster Cults commandment differs for {{The Decadent Host faction}}. The god-aligned Warriors of Chaos factions all have their own Foster Cults effect, they share parts of the fourth commandment with their respective monogod counterpart, and some have different effects for the Exploit Vassals commandment. Note: if your vassal owns some settlements in a province, that still counts as you owning it, for the purposes of commandments. ====Undivided factions==== {| class="wikitable" |+ !Icon !Name !Effect !Faction |- ![[File:Edict dae foster cults.png|24px]] !Foster Cults |[[File:Corruption chaos.png]] Chaos Undivided corruption +1 in adjacent provinces<br>[[File:Corruption chaos.png]] Chaos Undivided corruption +3 (this province) |{{Warhost of the Apocalypse faction}}, {{Heralds of the Tempest faction}} and {{Shadow Legion faction}} |- ![[File:Edict sla foster cults.png|24px]] !Foster Cults |[[File:Corruption slaanesh.png]] Slaanesh corruption +1 in adjacent provinces<br>[[File:Corruption slaanesh.png]] Slaanesh corruption +3 (this province) |{{The Decadent Host faction}} |- ![[File:Edict coc exploit vassals.png|24px]] !Exploit Vassals |[[File:Public order.png]] Control -4<br>[[File:merc_replen.png]] Local [[Warband recruitment]] +20% replenishment chance for Undivided Marauders<br>[[File:Treasury Chaos.png]] Construction cost -10% for all buildings |all four |- ![[File:Edict coc defence.png|24px]] !They've Come to the Wrong Place |[[File:Campaign movement.png]] Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province)<br>[[File:Agent.png]] Enemy Hero action success chance +20% (local province)<br>[[File:Attrition.png]] Attrition -20% when under siege<br>[[File:Defence.png]] Melee defence +5 (armies in province) |all four |- ![[File:Edict woc portent of doom.png|24px]] !Portent of Doom |[[File:Plague.png]] Chance of a plague spreading: -40% (armies in province)<br>[[File:Agent.png]] Hero recruit rank +2<br>[[File:Treasury Chaos.png]] Recruitment cost -10% local province |all four |- |} ====Legion of the Gorequeen==== {| class="wikitable" |+ !Icon !Name !Effect |- ![[File:edict_kho_foster_cults.png|24px]] !Foster Cults |[[File:Treasury Chaos.png]] Construction cost: -10% for all buildings<br>[[File:Corruption khorne.png]] Khorne corruption in adjacent provinces: +1<br>[[File:Corruption khorne.png]] Khorne corruption: +3 |- ![[File:Edict coc exploit vassals.png|24px]] !Exploit Vassals |[[File:merc_replen.png]] Local [[Warband recruitment]] +20% replenishment chance for Marauders of Khorne<br>[[File:Treasury Chaos.png]] Construction cost: -10% for all buildings |- ![[File:Edict coc defence.png|24px]] !They've Come to the Wrong Place |[[File:Campaign movement.png]] Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province)<br>[[File:Agent.png]] Enemy Hero action success chance +20% (local province)<br>[[File:Attrition.png]] Attrition -20% when under siege<br>[[File:Defence.png]] Melee defence +5 (armies in province) |- ![[File:edict_kho_kill.png|24px]] !Legion of Hate |[[File:Plague.png]] Chance of a plague spreading: -40% (armies in province)<br>[[File:Treasury Chaos.png]] Recruitment cost: -5%<br>[[File:Melee.png]] Melee attack: +5 (armies in province) |} ====Puppets of Misrule==== {| class="wikitable" |+ !Icon !Name !Effect |- ![[File:Edict tze foster cults.png|24px]] !Foster Cults |[[File:Corruption tzeentch.png]] Tzeentch corruption in adjacent provinces: +1<br>[[File:Corruption tzeentch.png]] Tzeentch corruption: +3 |- ![[File:Edict coc exploit vassals.png|24px]] !Exploit Vassals |[[File:merc_replen.png]] Local [[Warband recruitment]] +20% replenishment chance for Marauders of Tzeentch |- ![[File:Edict coc defence.png|24px]] !They've Come to the Wrong Place |[[File:Campaign movement.png]] Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province)<br>[[File:Agent.png]] Enemy Hero action success chance +20% (local province)<br>[[File:Attrition.png]] Attrition -20% when under siege<br>[[File:Defence.png]] Melee defence +5 (armies in province) |- ![[File:edict_tze_egrimms_contrivance_algorithm.png|24px]] !Insights of the Void |[[File:Plague.png]] Chance of a plague spreading: -40% (armies in province)<br>[[File:Technology.png]] Research rate: +10%<br>[[File:Magic campaign.png]] Chance of Winds of Magic changing in strength: +25% |} ====The Ecstatic Legions==== {| class="wikitable" |+ !Icon !Name !Effect |- ![[File:Edict sla foster cults.png|24px]] !Foster Cults |[[File:Corruption slaanesh.png]] Slaanesh corruption in adjacent provinces: +1<br>[[File:Corruption slaanesh.png]] Slaanesh corruption: +3 |- ![[File:Edict coc exploit vassals.png|24px]] !Exploit Vassals |[[File:Public order.png]] Control: -4<br>[[File:merc_replen.png]] Local [[Warband recruitment]] +20% replenishment chance for Marauders of Slaanesh<br>[[File:Treasury Chaos.png]] Construction cost: -10% for all buildings |- ![[File:Edict coc defence.png|24px]] !They've Come to the Wrong Place |[[File:Campaign movement.png]] Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province)<br>[[File:Agent.png]] Enemy Hero action success chance +20% (local province)<br>[[File:Attrition.png]] Attrition -20% when under siege<br>[[File:Defence.png]] Melee defence +5 (armies in province) |- ![[File:edict_sla_festival_of_drinking_and_delights.png|24px]] !Dark Delights |[[File:Public order.png]] Control: +4<br>[[File:Plague.png]] Chance of a plague spreading: -40% (armies in province)<br>[[File:Income trait favour.png]] Income from all buildings: +5% |} ====The Fecundites==== {| class="wikitable" |+ !Icon !Name !Effect |- ![[File:Edict nur foster cults.png|24px]] !Foster Cults |[[File:Corruption nurgle.png]] Nurgle corruption in adjacent provinces: +1<br>[[File:Corruption nurgle.png]] Nurgle corruption: +3 |- ![[File:Edict coc exploit vassals.png|24px]] !Exploit Vassals |[[File:Public order.png]] Control: -4<br>[[File:merc_replen.png]] Local [[Warband recruitment]] +20% replenishment chance for Marauders of Nurgle<br>[[File:Treasury Chaos.png]] Construction cost: -10% for all buildings |- ![[File:Edict coc defence.png|24px]] !They've Come to the Wrong Place |[[File:Campaign movement.png]] Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province)<br>[[File:Agent.png]] Enemy Hero action success chance +20% (local province)<br>[[File:Attrition.png]] Attrition -20% when under siege<br>[[File:Defence.png]] Melee defence +5 (armies in province) |- ![[File:edict_nur_plague_gods_pasture.png|24px]] !Plague Apothecary |[[File:Growth.png]] Growth: +15<br>[[File:Plague.png]] Chance of a plague spreading: +50% (armies in province)<br>[[File:Plague.png]] Plague duration: +100% (armies in province) |} ==Non-playable factions== ===Kislev (minor faction)=== In ''Total War: Warhammer'' and ''Total War: Warhammer II'', Kislev was a minor non-playable faction, but still had their own commandments. In Warhammer 3 they were made into a major playable race with multiple playable factions, and given different commandments (see above). {|class="wikitable" width="66%" |- !colspan="3"|[[Kislev (minor faction)]] |- !width="10%"|Icon !width="20%"|Name !Effect |- ! [[File:edict_collect_tribute.png|24px|link=]] !Collect Tribute |Province tax income: +5% |- ! [[File:edict_foster_independence.png|24px|link=]] !Foster Independence |Enemy [[hero actions]] success chance: -10%<br/>Corruption reduction: +1% |- ! [[File:edict_stimulate_trade.png|24px|link=]] !Stimulate Trade |Trade income: +5% |} [[Category:Total War: Warhammer province management]] [[Category:Settlements]]
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