Total War: WARHAMMER Wiki
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Contact Effect is an attack effect which applies temporary debuffs to an enemy unit when hit with the following conditions:

  • Only one contact effect may be active at any one time
  • Always triggers on an enemy unit if the attack hits
  • Cannot be negated by resistances of any sort
  • Does not stack, so you cannot have multiple instances affecting the same enemy unit even if applied by different friendly units
  • May be refreshed with each hit up to its original duration
  • If a unit has the Contact Immunity attribute, it will make them immune to all Contact Effects

Units with inherent contact effects may have them imbued to their melee attack channel, missile attack channel or both. However, abilities, ancillaries, spells, and traits granting contact effects will always imbue both attack channels, and replace any inherent contact effects if existent. Since a unit may only have one contact effect active at any one time and a newly acquired contact effect will replace the current contact effect, the player should check the ordering to ensure the intended contact effect is active.

As of The Warden and the Paunch, contact effects can no longer be inflicted on allies by ranged attacks. This means that an archer unit with poison arrows cannot poison allies by shooting them (units will still take damage however). The only exceptions to this is the Poisoned wind effect on Poisoned Wind "because Skaven".

List[]

A summary table is provided below - please see the specific contact effect page for comprehensive information.

Contact Effect Effects Duration
Awakening of the Wood Speed: -45% 12 seconds
Blinded!
  • Melee Attack: -24
  • Melee Defence: -24
  • Accuracy: -30
10 seconds
Blinded! (Skjalandir's Fall)
  • Melee Attack: -24
  • Melee Defence: -24
  • Missile Block Chance: -26
  • Speed: -50%
26 seconds
Burnt! Leadership: -8 10 seconds
Charmed! Melee Attack: -8 10 seconds
Contaminated! Leadership: -10 10 seconds
Cloud of Erosion!
  • Armour: -15
  • Destroys Ammunition
10 seconds
Contagious Lethargy
  • Speed: -80%
  • Charge Speed: -80%
10 seconds
Corroded Armour Armour: -30 10 seconds
Crippled!
  • Melee Defence: -24
  • Speed: -25%
30 seconds
Cursed!
  • Melee Defence: -24
  • Melee Attack: -24
  • Accuracy: -30
  • Speed: -25%
21 seconds
Da Nasty Curse!
  • Speed: -25%
  • Melee Defence: -24
  • Armour: -30
22 seconds
Dampen!
  • Removes Magical Attacks
  • Spell Resistance: -20%
  • Negates magical weapons within the effect area
10 seconds
Dark Blood Tainted
  • All Healing Received: -100%
  • Speed: -10%
10 seconds
Dazed!
  • Melee Defence: -10
  • Speed: -25%
10 seconds
Discouraged! Leadership: -16 10 seconds
Disemboweled! Damage Per Second: 11-22 10 seconds
Disorganized! 20 seconds
Disorientated!
  • Speed: -30%
  • Melee Defence: -4
  • Melee Attack: -6
22 seconds
Disrupted! 10 seconds
Dwellers Below
  • Damage Per Second: 33-67
  • Speed: -25%
2 seconds
Euphoric! Rampage! 25 seconds
Flammable! Weakness to Fire Damage: +20% 10 seconds
Frostbite Speed: -30% 10 seconds
Frostfire
  • Speed: -30%
  • Weakness to Fire Damage: +20%
10 seconds
Frozen! Cannot move 6 seconds
Inevitable End! All Healing Received: -100% 10 seconds
Isha's Rain! Speed: -25% 9 seconds
Kraken's Pull Speed: -45% 10 seconds
Madness of Khaine!
  • Speed: -20%
  • Melee Defence: -10%
  • Rampage!
15 seconds
Monstrous Impact
  • Speed: -60%
  • Charge Speed: -60%
10 seconds
'Orrible Smell! Leadership: -6 10 seconds
Poison!
  • Speed: -15%
  • Armour-Piercing Missile Damage: -15%
  • Base Missile Damage: -15%
  • Base Weapon Damage: -15%
  • Armour-Piercing Weapon Damage: -15%
10 seconds
Poisoned Wind! Damage Per Second: 12-25 12 seconds
Rattled!
  • Melee Attack: -8
  • Melee Defence: -10
20 seconds
Red Venom
  • Speed: -20%
  • Armour-Piercing Missile Damage: -20%
  • Base Missile Damage: -20%
  • Base Weapon Damage: -20%
  • Armour-Piercing Weapon Damage: -20%
10 seconds
Ruptured! Melee Attack: -16 10 seconds
Shieldbreaker Missile Block Chance: -24 10 seconds
Skarsnik's Death Juice!
  • Damage Per Second: 4-8
  • Speed: -15%
  • Armour-Piercing Missile Damage: -15%
  • Base Missile Damage: -15%
  • Base Weapon Damage: -15%
  • Armour-Piercing Weapon Damage: -15%
10 seconds
Slow Death! Damage Per Second: 11-22 15 seconds
Soporific Musk!
  • Melee Defence: -5
  • Melee Attack: -5
10 seconds
Sotek's Poison! Damage Per Second: 5-10 8 seconds
Soulblight
  • Armour: -30
  • Base Weapon Damage: -25%
  • Armour-Piercing Weapon Damage: -25%
18 seconds
Soul Crash! Damage Per Second: 187-375 3 seconds
Spirit Barrage! Damage Per Second: 33-600 5 seconds
Spirit Leech! Damage Per Second: 33-67 13 seconds
Suffocating!
  • Melee Attack: -10
  • Reload Skill: -20
  • Vigour per second: +1%
20 seconds
Sticky Webs!
  • Speed: -25%
  • Vigour per second: +1%
10 seconds
Sunder Armour Armour: -30 10 seconds
Suppressed! Speed: -30% 10 seconds
Take Cover! Leadership: -8 10 seconds
Touch of Corruption! Damage Per Second: 25-50 10 seconds
Tidecall Speed: -25% 10 seconds
Veil of Shadows 12 seconds
Warpflame!
  • Weakness to Fire Damage: +10%
  • Armour: -10
10 seconds
Weakened
  • Base Weapon Damage: -25%
  • Armour-Piercing Weapon Damage: -25%
30 seconds
Weeping Blade Armour: -50% 35 seconds
Windstruck!
  • Acceleration: -65%
  • Speed: -40%
  • Charge Speed: -40%
30 seconds
Witchbroth! 7 seconds
Wounded Prey!
  • Melee Defence: -5
  • Vigour per second: +1%
10 seconds
Zzzzap! Increase Cooldowns: +10 seconds 10 seconds
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