Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Count Noctilus
Count Noctilus.png
RaceVampire Coast
CategoryLegendary Lord
Unit size1
Icon treasury.png Cost (MP): 1000 (1400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat health.png Health: 3747
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 38
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 130
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Icon stat speed.png Melee Interval: 4.3 s
Modifier icon bonus vs large.png Bonus vs. Large: 20
Icon stat range.png Range: 1
Icon stat armour.png
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Count Noctilus is a Vampire Coast Legendary Lord introduced in Total War: Warhammer II with the Curse of the Vampire Coast DLC.

In the campaign, he leads the Dreadfleet faction and starts in The Galleon's Graveyard.


Count Noctilus, once known as Nyklaus von Carstein of Sylvania, was drawn to the maelstrom at the heart of the ocean to feast upon its dark magic. He performed a mighty ritual to transport himself, his castle and all his undead minions there to the Galleon’s Graveyard, a mystical place where wrecks and hulks of the seas are drawn. Reborn as Count Noctilus, he raised the shattered remains of sunken warships to form the hull of the Bloody Reaver and ride the waves of the mortal seas once more.


  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.



Lord Effects[]

  • Upkeep: -20% for Necrofex Colossus units (Lord's army)
  • Weapon strength: +15% for large units (Lord's army)

The Bloody Reaver[]

Noctilus' ship is called The Bloody Reaver with the unique Sylvanian Battlements.




Before being mounted, Count Noctilus begins as a melee infantry unit.

Notable Skills[]

  • Master of the Dreadfleet - increase lord recruitment rank factionwide
  • Regenerative Hull - increased replenishment rate and recruitment capacity
  • Vandal - increased horde growth for The Bloody Reaver, increased income from sacking
  • Of the Von Carstein Line - Terror, Regeneration
  • Sea Curse - increased leadership and melee defense for Depth Guard, Deck Droppers, Terrorgheists
  • Invincible Fleet - increased leadership for Noctilus' army, Noctilus is unbreakable



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