- For the province named Couronne, please see Couronne (province).
Bretonnia is the largest and most powerful nation of men in the Old World, after The Empire. They are less technologically advanced than their neighbours, but are sheltered and protected by their geography. Couronne is the capital city of Bretonnia and seat of the king. Bretonnian society has a strict division between the nobles and knights, and the lowly peasants who often live in squalor. The race is strongly based on arthurian legends and medieval France. Their armies consist of more numerous, cheaper peasant units fighting alongside a variety of powerful knights.
- 1 How they play
- 2 Background
- 3 In Battle
- 4 In the Campaign
- 4.1 Legendary Lord Choices
- 4.2 Vows and Troths
- 4.3 Peasant Economy
- 4.4 Chivalry
- 4.5 The Green Knight
- 4.6 Lance Formation
- 4.7 Buildings
- 4.8 Technology
- 4.9 Inventory
- 4.10 Stances
- 4.11 Post-battle options
- 4.12 Settlement options
- 4.13 Commandments
- 4.14 Climate preferences
- 4.15 Regional occupation (Only in Total War: Warhammer I)
- 4.16 Dilemmas and Events
- 4.17 Start Position
- 4.18 Victory Conditions
- 5 Strategy
- 6 The Fay Enchantress Cheese
- 7 Trivia
- 8 Videos
How they play
A summary of Bretonnia gameplay:
- Units: Strong knight cavalry, backed up by cheap peasant infantry. Plenty of flying units.
- Regiments of Renown: These are unique, more elite versions of regular Bretonnia units.
- Chivalry: Noble actions provide faction-wide bonuses, while acting unchivalrously incurs penalties.
- The Green Knight: A unique hero unit that becomes available to summon after reaching certain thresholds of chivalry.
- Peasant Economy: Peasants both work the land, and also fight in armies. Recruiting too many peasant units hampers your economy.
- Lance Formation: This special formation, unique to Bretonnia, allows their cavalry to pierce through enemy lines.
|“||We have prayed to the Lady, she has given us her Blessing. Ready your lances and charge!||„|
Bretonnia is the second largest nation of men after the Empire. It is a feudal society protected by hosts of knights, considered by many to be the most powerful heavy cavalry in the Old World. Bretonnia also has an underclass of oppressed peasant serfs, who are recruited as archers and spearmen-at-arms who act as a more expendable meatshield for elite knights. It is located to the west of Sigmar’s lands, separated from them by the southern and northern Grey Mountains. The nations trade via several critical mountain passes and on the whole relations remain cordial, although they have gone to war many times in their turbulent history. Bretonnia is a feudal society, split between the savagely poor majority and the rich nobles with their gallant Knights standing above the filthy rabble. In theory, the Knights of Bretonnia - the flower of its military - have a code of chivalry that forms an unbreakable duty to protect its citizens. In practice, Knights are often selfish, greedy, political creatures, more interested in procuring the shiniest armour and attending tournaments than safeguarding the basic needs of the smallfolk.
However, when the Knights of Bretonnia do go to war they are undeniably proficient. They are considered the most powerful heavy cavalry in the Old World by many, although no doubt the Knightly Orders of the Empire would contest this. Armies of Bretonnia contain Knights of various stages and statuses. The Knights of the Realm are the most numerous, but there are the more exotic Pegasus Knights, as well as many others who have received visions from the Lady, the Goddess of Bretonnia, to seek her out. Finally, there are the Grail Knights, those who have found the Lady and supped from her mythical Grail to become something more than mortal. For them, earthly desires such as wealth and political aspirations no longer matter. All they care about is the chivalric code, in the truest sense of the word.
However, a Bretonnian army rarely consists of Knights alone - squires and men-at-arms form ranks of solid, if unremarkable, foot troops and peasant levies are provided to soak up damage from unchivalrous cannons and other ranged devices. Although the Knights are only too happy for their own side to field large trebuchets, they would never dirty their own hands in such cowardly ways. And so it is the Knights of Bretonnia march forth with lances dipped, and a prayer to the Lady on their lips!
- Main article: Bretonnia unit roster
The Bretonnian unit roster is focused mostly on heavy cavalry, and this is where their killing power comes from. However it would be a mistake to ignore Peasant Bowmen or Spearmen-at-Arms who provide an important shield for valuable units of Knights of the Realm and Grail Knights. Bretonnia also has many powerful flying units such as Pegasus Knights, and even some monstrous units such as Hippogryph Knights. King Louen Leoncoeur himself has the valuable regeneration ability.
Regiments of Renown
Couronne has several Regiments of Renown available. These are elite, unique versions of standard Bretonnia units. They were added for free in the Foundation Update. Players must sign up for / log into Total War Access, to get the regiments of renown for free.
In the Campaign
Couronne is a normal, non-horde race that controls settlements and provinces.
Legendary Lord Choices
Legendary Lords for Couronne:
- King Louen Leoncoeur – a powerful melee fighter and army leader who can ride a flying monster.
Vows and Troths
- Main article: Vows and Troths.
- Main article: Peasant Economy.
The Peasant Economy of Bretonnia puts a limit on how many peasant units can be recruited into armies. Going over this limit will incur penalties. Occupying new settlements increases the limit.
- Main article: Chivalry.
Chivalry is a campaign mechanic whereby certain actions increase chivalry and provide faction-wide bonuses in tiers. If chivalry drops too low, it will incur penalties instead. Chivalry is tied to Bretonnian factions' victory conditions.
The Green Knight
He is also available in multiplayer and custom battles.
- Main article: Lance Formation
Lance Formation is a unit ability on certain Bretonnian cavalry which confers bonuses and allows them to pierce enemy lines. They are the only race who can change formation like this.
- Main article: Bretonnia buildings.
- Main article: Bretonnia tech tree.
Note: Raiding as a Bretonnian faction reduces your Chivalry and can even result in negative traits for your Lord.
- Main article: Bretonnia post-battle options.
- Main article: Bretonnia settlement options
- Main article: Bretonnia commandments.
Bretonnian climate preferences for settlements in Total War: Warhammer II:
- Habitable: Temperate, Savannah, Desert
- Unpleasant: Mountain, Magical Forest, Jungle, Temperate Island
- Uninhabitable: Wasteland, Frozen, Ocean, Chaotic Wasteland
Regional occupation (Only in Total War: Warhammer I)
Under the regional occupation system of Total War: Warhammer, Bretonnian factions can only occupy temperate lowland provinces. They cannot occupy mountains/badlands areas which are restricted to the Greenskin Tribes and Dwarf Realms. Nor can they occupy the Norscan peninsula.
Dilemmas and Events
Couronne starts in Couronne (who would have guessed?)
- Ultimate Campaign Victory (Old World Campaign)
- Attain 1,000 Chivalry
- Complete the final Errantry War battle
- Ultimate Campaign Victory (Mortal Empires Campaign)
- Attain 2,000 chivalry
- Complete the final Errantry War battle
- Couronne has a highly defensible position. To the east they are sheltered by the Grey Mountains, which can only be crossed through two narrow passes. Kislev and The Empire factions tend to bear the brunt of Chaos Invasions originating from the Chaos Wastes in the far northeast. They are also far away from most Greenskins factions. The south is more dangerous with Clan Skryre, Pirates of Sartosa and Khazrak's Beastmen hordes. Also, within Bretonnia in the province of Lyonesse lies the undead Mousillon faction which can cause problems if left unchecked.
- Bretonnia has a unique race mechanic that limits the amount of peasant units they can have without economic repercussions. Lords with Vows can take large quantities of knights to avoid the economic repercussions of peasant units.
- Farms are a primary source of income and units. Farms allow the recruitment of peasant archers and increases the amount of peasant units that can be recruited faction wide.
- Bretonnian factions (Couronne, Bordeleaux, Chevaliers de Lyonesse and Carcassonne) have technologies providing large bonuses to relationships, making it easier to confederate. There are also technologies to provide bonuses against enemy factions at the cost of diplomatic relations.
The Fay Enchantress Cheese
This is a proposed strategy written by a Total War: Warhammer Gamepedia editor and should only be seen as a tip on how to play or overcome obstacles.
Try to confederate with all the Bretonnian factions except for Carcassonne as defeating the Fay Enchantress in battle with give your lord an increase to replenishment rate. Therefore when Carcassonne is the only Bretonnian faction left except for you, you should invade and defeat the Fay Enchantress with all your lords, giving them the trait. Then confederate with Carcassonne so you can gain access to the Fay Enchantress as a legendary lord. It's a bit cheesy but it can help you out.
- In the Potion of Speed Update for Total War: Warhammer II the faction received a name change. Previously, they had the generic name "Bretonnia", sharing the name of their race.
- The Bretonnian races used to only be playable in custom battles and multiplayer, not in the campaign, until they were released as a free playable race in the Bretonnia Update.
- The previously named update also added many new units to Bretonnia's roster, including some units created by CA which did not appear in the tabletop game.
- During a Chaos Invasion, Couronne and the other AI Bretonnian Kingdoms factions gain the Shield of Civilization trait.
How to play Bretonnia in the Campaign
How to play Bretonnia in Battle
How to play Bretonnian Lords & Heroes