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Court of Lybaras requires Rise of the Tomb Kings to play.

Court of Lybaras is a playable Tomb Kings faction introduced in Total War: Warhammer II with the Rise of the Tomb Kings DLC. It is led by the High Queen Khalida and can be found in the southeastern Southlands in the Mortal Empires campaign or in southwestern Lustria in the Eye of the Vortex campaign.

The Tomb Kings were previously a great human empire called Nehekhara (now known as the Land of the Dead), themed on ancient Egypt. However, the empire of Nehekhara was destroyed by the necromancer Nagash and his vampires, causing the mummified dead of Nehekhara to rise. The Tomb Kings now seek to reclaim their lost glory, and take vengeance on Nagash and the vampires. The armies of the Tomb Kings consist of ranks of skeleton soldiers and chariots, supported by towering animated statues of bone and stone.

How they play[]

A summary of Court of Lybaras gameplay:

  • Units: Tomb Kings focus on ranks of skeleton infantry and chariots, combined with powerful animated statues and constructs.
  • Elite units: Tomb Kings have Regiments of Renown and campaign-exclusive Legions of Legend.
  • Realm of Souls: As Tomb Kings armies take damage in battle, a bar fills up and eventually mass-heals the army.
  • Day of Awakening: In campaign, Tomb Kings do not require money for unit recruitment or upkeep. Instead they have unit/army caps, increased by buildings and technologies.
  • Canopic Jars: A unique resource used for various things, particularly by the Mortuary Cult.
  • Mortuary Cult: A cult of priests who use resources to craft magical items or elite Legions of Legend.
  • Books of Nagash: In the Eye of the Vortex campaign, Tomb Kings must search for these.


"Lybaras is vengeance given form. It is the wrath, the wrack and the ruin of all those who would dare challenge the Great Land. The shadows of its white towers stretch from the Devil’s Backbone to the west, to the Cursed Jungle in the south, and to the Gulf of Fear in the east. Only from the north may Lybaras be safely approached, and it is the north that Lybaras guards, for in the north lies cursed Lahmia and twice-cursed Nagashizzar."

-Zabbai, Hand-Maiden and Tomb Herald of Khalida as she speaks to Felix Jaeger of Lybaras[1]

Lybaras, the Tomb City of Asaph, known by other titles such as Lybaras the Magnificent or Lybaras Which Guard the Sea, is one of several powerful city-states of ancient Nehekhara. Though smaller than her other sister cities, Lybaras is no less a vision of decayed splendour which signified the wealth and beauty of ancient Nehekhara. Vast temple complexes towered into the sky, and every burial pyramid is topped with priceless gold. Lybaras is the ancient resting place of High Queen Khalida, renowned warrior-queen whose enchanting beauty, martial pride and her deep-rooted hatred of Nagash's tainted race of Vampires.

Before Nehekhara became the Land of the Dead, Lybaras was known as the patron city of Tahoth and home of many technological wonders. During the wars against Nagash, the Priest King of Lybaras, Hekhmenukep, was responsible for several astounding war machines, including sky-ships, advanced catapults, and steam-powered tomb scorpions and colossi made of wood and bronze. By the time that Khalida ruled as queen, they had learned how to both mine and utilize iron to arm and armor their soldiers.

Ever since Khalida's short reign as Queen of Lybaras and her eventually resurrection by Asaph, Goddess of Vengeance and Serpents, the city has since taken this goddess as their personal patron deity. Carvings of her beloved asps adorn every surface of the city's funeral monuments and these serpentine engravings constantly writhe across the stonework, hissing at any who walk in their shadow and spying on any who dare explored the streets.

Of all Nehekhara's cities, Lybaras has the most independence from Khemri's rule, and that of Settra himself. This is due, in no small part, to its distance and isolation from Settra's court. Lybaras is surrounded on three sides by the mountain range known as the Devil's Backbone to the west, the Cursed Jungle to the south and the sulphuric waters of the Gulf of Fear to the east. The only negotiable path lies to the north, past the tainted ruins of Lahmia, where the spirits of the damned lurk and feed upon any who enter.

In battle[]


The armies of the Tomb Kings consist of ranks of skeleton soldiers and chariots, supported by towering animated statues of bone and stone. Court of Lybaras has a larger focus on the snake-themed units such as Necropolis Knights and Sepulchral Stalkers than the other Tomb Kings factions but generally plays the same.

In campaign[]

Court of Lybaras plays largely like the other Tomb Kings factions. See that page for details.

Legendary Lord choices[]

Faction effects[]

  • Suitable Climate: Jungle
  • Diplomatic relations: +20 with Tomb Kings
  • Ammunition: +20% (all armies)

Climate preferences[]

Climate preferences for Court of Lybaras differ slightly from most other Tomb Kings factions. They are much more suited to

  • Habitable: Wasteland, Savannah, Desert, Jungle
  • Unpleasant: Temperate, Mountain, Island
  • Uninhabitable: Frozen, Ocean, Chaotic Wasteland, Magical Forest

Start locations[]

Eye of the Vortex
Mortal Empires

Victory conditions[]

Eye of the Vortex[]

Campaign Victory

Domination Victory

Mortal Empires[]

Short campaign

Long campaign


Diplomatic Traits[]

Eye of the Vortex[]

  • Hates Vampires - Hates Vampires
  • Kingdom come - Great kings have the greatest kingdoms
  • Climate is irrelevant - The dead are everywhere, only the living need concern themselves with environment
  • Power is everything - It is something to aspire to; to see great power wielded so absolutely

Starting Agreements[]

Eye of the Vortex[]

Mortal Empires[]


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