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Crooked Moon requires The King and the Warlord to play.

Crooked Moon is a playable faction of the Greenskins introduced in Total War: Warhammer. It is led by Skarsnik and can be found in the mountains between Athel Loren and The Empire.

These unruly warriors dwell in the Badlands, mountains and other wild areas and love nothing more than a good fight. From time to time, they will come together in a great “Waaagh!” - an invasion of civilised lands. Armies of Greenskins feature masses of poorly-disciplined infantry, alongside boar-riding cavalry and monsters like trolls and giant spiders.

Background[]

The Peaks belong to me. I dare yoo to try and take ‘em from me, stunty.”

Orcs and Goblins are the scourge of the Old World. Collectively known as Greenskins, they are an aggressive and brutal race with an unquenchable love of war. Orcs are built for violence – brutal, bullying creatures of jutting jaws and hulking appearance. The Goblins, by contrast, are smaller but more cunning as they mob-up in greater numbers.

Although many Greenskin tribes reside in the Badlands to the south, since the calamitous defeat of the Dwarfs in the wake of the Time of Woes, Orcs and Goblins have developed a taste for the “fine livin’” to be found within the Dwarfholds – specifically the abundance of “shiny fings” piled high in the halls beneath.

Now, the sneakiest Night Goblin, Skarsnik, self-styled ‘Warlord of the Eight Peaks’, hunts his prized Squigs in the Grey Mountains. Once he learns that mutinous gits from within his own tribe have betrayed him and taken the Eight Peaks for themselves there will most certainly be trouble of the psychotically-violent kind; Skarsnik’s Waaagh! is truly something to behold, or avoid if you’re on the opposing side! This is what Gork and Mork – da Green Godz – demand of their servants, and only total victory will satisfy their bloodlust!

In battle[]

Plays largely the same as the other Greenskins factions but with a large focus on gobboz and a lack of Orcs until Karak Eight Peaks is captured.

In campaign[]

Plays largely the same as the other Greenskins factions, with the following exceptions:

Lord Choices[]

  • Skarsnik – a decent leader, backed up by his pet squig Gobbla.

Karak Eight Peaks[]

"Recapturing Karak Eight Peaks will be no easy task, that much is certain. Another certainty is that all those joining this undertaking will require great compensation."

Karak Eight Peaks is a unique settlement which affects Crooked Moon in the campaign.

Karak Eight Peaks (Crooked Moon) Bullet grn eight peaks
Status Effect
You do not control Karak Eight Peaks Obedience -2 (all provinces)
Cannot recruit Orc units (see below for details)
You control Karak Eight Peaks No effect

Orc Recruitment[]

As per Skarsnik's lord effects, the following Orc units can only be recruited from Karak Eight Peaks itself:

To counteract this, Skarsnik has -20% upkeep on Goblin units:

Savage Orc units can still be recruited regardless of the status of Karak Eight Peaks, though as usual you need to do so from a settlement with the Savage Orcs resource.

In Immortal Empires, Some orc units can be recruited:

Start Position[]

Wh main grn crooked moon

The Old World & Mortal Empires:

Immortal Empires:

Victory Conditions[]

The same as the Grimgor's 'Ardboyz (see Greenskins#Victory Conditions), with the following additions:

Short campaign victory additions:

Long campaign victory additions:

Immortal Empires[]

Short Campaign Victory

  • Occupy, loot, raze, or sack 30 different settlements
  • Control the following settlement either directly or through vassals and military alliances: Karak Eight Peaks
  • Destroy the following factions: Crooked Moon Mutinous Gits, Clan Angrund, Clan Mors

Long Campaign Victory

Strategy[]

Crooked Moon is the most "centered" Greenskins to confederate other Greenskins factions as of now with 2 Legendary Lords nearby to defeat to confederate while the other 2 have the same-ish amount of distance to travel to, and defeat to confederate the rest.

Deal with your starting enemy, which shouldn't be that hard. You probably won't even have to face against more than 2 armies since they are also fighting Thorgrim anyway. Build an army full of Goblins in the first settlement. Then as soon as possible, wipe out Karaz-a-Karak. Early game Dwarves will probably spam due to the lack of recruitment buildings in the newly-conquered settlements, Miners (sometimes, the Blasting Charges variant which is significantly more dangerous because a single toss of those charges can probably destroy 2 Goblin units) which isn't really a threat but Thorgrim himself is a threat in battles as he is extremely tanky. Also, money shouldn't be a matter for you since you'll be recruiting extremely cheap Goblins most of the time along with having many Gems/Gold resources nearby. A single level 2-3 Gems/Gold mine is probably enough to support an entire army of cheap Goblins/Night Goblins. Before heading towards Karak Eight Peaks, march north and wipe out Karak Kadrin. After wiping them out, wait for Bonerattlez's Azhag's army to be isolated in an unfortunate location for them (near 2 of your armies, splited from their other armies or having your settlement reinforcing) to attack them in order to confederate easily the first Legendary Lord. Do remember to build Statue of Grom, since it's extra Leadership will be pretty useful, since that is pretty much the only type of unit you can recruit in the early game on a cheap, large scale.

Pay attention to Lahmian Sisterhood and Drippin Fangs (and Drippin Fangs is also into being confederated diplomatically since they're often in war against the Lahmian Sisterhood and Disciples of Hashut, giving you a free settlement, or 2 if you're particularly lucky. You can just sell them to Astragoth to keep him away). If both of them are wiped out, there's a good chance that Astragoth is behind it and if he isn't at war against anyone else, you're likely to be his faction's newest target (or Kislev). You won't have to worry about Kislev since they'll be busy fighting Chaos and Norsca factions and aren't that likely to declare war on you, assuming they aren't winning decisively.

Marching towards Karak Eight Peaks should be quite easy as after wiping out Karaz-a-Karak, Ironclaw Orcs is nearby and they are also likely to have pacts with Clan Mors. This is more of a double-edged sword, as they will hate you for attacking Clan Mors, but defeating Gorbad's army will allow you to recruit the 2nd Legendary Lord. Do remember that by the time you reach there, most of the time, Clan Mors has probably claimed Karak Eight Peaks for himself so you'll have to fight against some Skavens. Dealing with Clan Mors should be handled with care, as at this point, they probably unlocked decently powerful units (with several armies) along with the annoying Skaven plagues that can hinder down your replenishment rates and the ability to bypass any obstacles with Underway while having more threats nearby such as the Chaos Dwarfs to the North East/East with Knights of Caledor (assuming they aren't wiped out yet) to the South East. If they aren't fighting each others, then there's an odd that you'll be their next target which isn't really ideal since even at this stage of the campaign, Goblin units aren't known to be reliable line holders compare the Orcs units. Other than that, Skarbrand nearby might get pissed that you're attacking Clan Mors, since the Exiles of Khorne is also a possible ally of Clan Mors. Note that unlike Clan Mors and Clan Angrund, Karak Eight Peaks allows you to recruit Orcs. That's pretty much it, it also removes the -2 Control debuff that you start with (which isn't really that annoying compare to something like extra upkeep of Clan Angrund).

After dealing with the mentioned threats, you can do pretty much whatever you want. Head anywhere and have a WAAAGH! (or several WAAAGH!s) is your choice. There's Empire in the North West, Tomb Kings and Lizardmen to the South/South West, Chaos Dwarfs to the East. If you want to recruit defeat Grom the Paunch to the West, Grimgor Ironhide to the East, and Wurzzag to the South it is better to have 2 armies (each) to go fight against their armies to recruit them (plus, you'll need to defeat Clan Angrund for the victory campaign condition anyway, which is most likely on the same way to fight against Grom assuming they aren't wiped out by Skrag or the Wood Elves yet). For the long campaign victory, just go and occupy, loot, raze or sack 75 settlements. By the time you capture Eight Peaks and wiped out Clan Mors, all of those minor Greenskins factions are already wiped out by actually powerful enemies and if they aren't wiped out, they shouldn't be that hard to deal with.

Trivia[]