Crumbling is a passive ability innate on all Undead and Construct units.
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. (Vampire Coast & Vampire Counts)
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve. (Tomb Kings)
Constructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece. (Grand Cathay, Greenskins and Tomb Kings)
Effect[ | ]
- Passive Ability
- Direct Damage
- Damage Per Second: 14-28
- Duration:
- Enabled if: Leadership is broken
- Causes damage to self
WH1 & WH2[ | ]
Units[ | ]
Dwarfs[ | ] | |
---|---|
Category | Unit |
Extended Roster |
Grand Cathay[ | ] | |
---|---|
Category | Unit |
Heroes | |
Constructs |
Greenskins[ | ] | |
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Category | Unit |
Monsters & Beasts |
Kislev[ | ] | |
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Category | Unit |
Heroes |
Tomb Kings[ | ] | |
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Category | Unit |
Lords | |
Heroes | |
Infantry | |
Missile Infantry | |
Cavalry & Chariots | |
Missile Cavalry & Chariots | |
Monsters & Beasts | |
Constructs | |
Artillery & War Machines | |
Extended Roster |
The Empire[ | ] | |
---|---|
Category | Unit |
Heroes |
Tzeentch[ | ] | |
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Category | Unit |
Extended Roster |
Vampire Coast[ | ] | |
---|---|
Category | Unit |
Lords | |
Heroes | |
Infantry | |
Missile Infantry | |
Monsters & Beasts | |
Missile Monsters & Beasts | |
Artillery & War Machines |
Vampire Counts[ | ] | |
---|---|
Category | Unit |
Lords | |
Heroes | |
Infantry | |
Cavalry & Chariots | |
Monsters & Beasts | |
Artillery & War Machines | |
Extended Roster |
Mechanics[ | ]
Skaven[ | ] | |||
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Mechanic | Faction | Mechanic specific | Effect |
Clan Moulder | Adds The Hunger, Crumbling and Disintegrating to the selected monster unit |
Ability Chain[ | ]
See also[ | ]
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