Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart.
Crypt Ghouls are ugly, stooping creatures with only a vestigial sense of reason. Their skin is sallow and filthy, their eyes are bestial and insane, and their snarling lips reveal sharp-pointed teeth in slavering mouths. Dressed only in the rags they pull from their victims, the Crypt Ghouls carry weapons they have picked up or have crudely fashioned from the remains of their unwholesome meals. These skulking fiends do not need such implements to kill, however, for they have long claws sufficient for their needs. These claws are encrusted with grave-filthy and decaying meat; those that take even the lightest scratch from their talons can die from unnaturally potent infections that spread through the victim's body. In addition, their constant diet of rot-fouled meat confers a sinewy and unwholesome resilience.
- ↑ Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
- ↑ Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
- ↓ Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
Crypt Ghouls have large weapon strength. They have no shields, minimal armour and low armour-piercing. Their other stats are mediocre but they are bolstered by Poison!
Crypt Ghouls are a specialist counter to low tier infantry and meat shields. They slaughter anything with low armour. Afterwards, they serve as support units to inflict Poison!. As damage dealers, they perform at their best when flanking, but their middling speed often makes that difficult to achieve. They are countered by the vast majority of armoured and missile units.