Total War: WARHAMMER Wiki

For the Vampire Counts unit, see Crypt Ghouls (Vampire Counts)
Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart.

Crypt Ghouls are a Tomb Kings melee infantry unit introduced in Total War: Warhammer II with Rise of the Tomb Kings, exclusive to Followers of Nagash.

Recruitment[]

Description[]

Crypt Ghouls are ugly, stooping creatures with only a vestigial sense of reason. Their skin is sallow and filthy, their eyes are bestial and insane, and their snarling lips reveal sharp-pointed teeth in slavering mouths. Dressed only in the rags they pull from their victims, the Crypt Ghouls carry weapons they have picked up or have crudely fashioned from the remains of their unwholesome meals. These skulking fiends do not need such implements to kill, however, for they have long claws sufficient for their needs. These claws are encrusted with grave-filthy and decaying meat; those that take even the lightest scratch from their talons can die from unnaturally potent infections that spread through the victim's body. In addition, their constant diet of rot-fouled meat confers a sinewy and unwholesome resilience.

Attributes[]

  • Cudgel Infantry
  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Unit Abilities[]

Passive Abilities[]

Strategy[]

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