“ | The warpaint around its maw has done nothing for its appearance or battle capabilities. Both are naturally terrifying. | „ |
Da Acid Burpa (Colossal Squig) is a Greenskins Regiments of Renown monster unit introduced in Total War: Warhammer III with Omens of Destruction.
Recruitment[ | ]
Description[ | ]
The strange, improbable and often quite insane creatures known as Squigs are weird half-fungoid, half-flesh beasts that breed and multiply in symbiosis with the Greenskins. None of these match the sheer size of the Colossal Squig said to inhabit the depths of the Grey Mountains and the Vaults. These spherical monsters are of staggering size and possess insatiable appetites, no more in essence than an impossibly large, fleshy maw studded with row after row of scimitar-bladed teeth.
Attributes[ | ]
Monster
- ▲ Armour-Piercing: The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ▲ Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Unit Abilities[ | ]
Active Abilities[ | ]
Passive Abilities[ | ]
Blow Apart
Feral Rage I
Feral Rage II
Wounds
Scrap Upgrades[ | ]
Bigga Squig Spikes[ | ]
- Cost:
80 Scrap
Bonus vs Infantry: +10
Charge bonus: +30
Technology Required: Eavy Monstas
Strapped Plates[ | ]
- Cost:
50 Scrap
Missile resistance: 20%
Difference from Colossal Squig[ | ]
Strategy[ | ]
Gallery[ | ]