“ | The appearance of this immense, animated totem is a sign that Gork (or Mork) himself has come to indulge in the carnage of the Waaagh! | „ |
Da Big 'Un (Rogue Idol) is a Greenskins Regiment of Renown missile monster unit introduced in Total War: Warhammer II with The Warden and the Paunch.
Recruitment[ | ]
Description[ | ]
Crushing armoured Knights, city walls, and just about anything else that gets in their way, Rogue Idols are the living embodiment of the spirit of the Waaagh!, gigantic stone effigies built in the shape of the Greenskin gods and driven by their arcane power. Arrows and broadswords break and shatter on their rocky bodies as they smash a brutal path of destruction through an army, near impervious to the blows being rained upon them due to lacking muscle and sinew to damage or blood to spill. Crudely fashioned from heaped stones and battlefield debris, Orc Shamans animate them with the help of obscene glyphs and slogans they daub upon them, though their control over the rocky behemoths is tenuous at best. On the battlefield, Rogue Idols loom over most things, striding implacably forwards with limbs the size of tree trunks and a malevolent grin carved into their leering faces.
Attributes[ | ]
- Specialist Artillery
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ▲ Special Ranged Weapon: This unit possesses a missile attack which is uncommon for this type of unit.
- ▲ Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- ▼ Cumbersome: This unit's attacks are slower than average due to its massive, lumbering form.
Unit Abilities[ | ]
Active Abilities[ | ]
Passive Abilities[ | ]
- Crumbling
- Disintegrating
- Rubble & Ruin I
- Rubble & Ruin II
- Rubble & Ruin III
- Spirit of Gork (or Mork)
- Wounds
Difference from Rogue Idol[ | ]
- New Active Ability: Rock Bottom
- New Attack enabled: Ranged Attacks
- Ammunition: 0 → 10
- Range: 0 → 400
- Reload Skill: 0 → 12.3s
- Missile Strength: 0 → 455
- Overall Melee Defence: -1
- Cost (SP & MP): 2000 → 2700
- Upkeep: 500 → 675
Strategy[ | ]
A Rogue Idol with a missile attack, similar to a Cygor. One of the weaknesses of the Rogue Idol is their slow speed and the fact that enemies can simply kite away from them. The ranged attack allows the Rogue Idol to be effective at range and in melee. They are still a massive target, so artillery or mass armour-piercing missiles could bring Da Big 'Un down after a while. That being said, this unit is an absolute tank and can demolish enemies in range and in melee. If the Idol starts to run out of ammo, they have an ability that causes a small amount damage to self for replenished ammo. This essentially means that Da Big 'Un is unlikely to ever run out of ammo and can throw rocks all day.