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Anticipating the will of Skarsnik, this crack squad of Goblin nutters undertakes whatever devious chicanery is required to achieve victory.

Da Eight Peak Loonies (Night Goblins – Fanatics) are a Greenskins Greenskins Regiment of Renown melee infantry unit introduced in Total War: Warhammer with The King & The Warlord.

Recruitment[ | ]

  • Icon effect ror Recruited with: Regiments of Renown Recruitment panel

Description[ | ]

Night Goblins are well suited to their subterranean existence. They range in size, but many are on the stunted side, which better enables the spiteful creatures to move quickly through the tight cavernways below ground. Night Goblins are easily marked out from other Greenskins as they wear long, dark, hooded cloaks, in part to blend in with the poorly lit tunnels but mostly to protect themselves from the hated sunlight should they venture above ground. Given a choice, Night Goblins only leave their underground lairs at night or when the sun is shrouded by cloud or gloomspell. When they do emerge, Night Goblins launch deadly raids, ambush travellers in mountain passes, and commit countless other malicious deeds. They are particular enemies of the Dwarfs, and the two races share a long history of bitter battles on mountainous peaks and below ground.

Attributes[ | ]

  • Wh3 dlc23 chd hobgoblins sword Sword Infantry
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Special Ranged Weapon: This unit possesses a missile attack which is uncommon for this type of unit.
  • Stalk: This unit can move hidden in any terrain.
  • Poison Attacks: The Modifier icon poisonpoisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff.

Unit Abilities[ | ]

Active Abilities[ | ]

Scrap Upgrades[ | ]

Difference from Night Goblins (Fanatics)[ | ]

Strategy[ | ]

Unbreakable Night Goblins (Fanatics) with The Loons of Eight Peaks ability. This unit brings a lot of value to the battlefield. You can't really go wrong with them. They can destroy infantry with their ability, weaken the effectiveness of whomever their fighting, and will never rout off the battlefield.

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