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A River Troll somewhat resembles the bottom of the river, if that riverbed is particularly coated in sediment, slime, rotting vegetation, fish carcasses, and various other smelly detritus whose precise nature and origin are too horrible to contemplate. In all probability the River Troll’s stink is even worse than that of the riverbed, since one can add the Troll’s personal miasma to the ill-omened mélange of odours emitted from the mucky smears on its skin.
- Slimy Shanks: River Trolls gain benefits when fighting in their natural watery habitat - and the wretched smell of river detritus that surrounds them weakens nearby enemies
- ↑ Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- ↑ Regeneration: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
- ↑ Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
River Trolls that cause terror alongside the usual stat buffs for being a Rank 9 unit. This actually makes their leadership decent, which helps keep them in the fight longer.