Daemons of Chaos is a playable race introduced in Total War: Warhammer III.
How to play[]
- Daemonic Glory: Ascribe glory to the four Chaos Gods to be granted boons in the form of Daemonic Gifts and units.
- Daemonic Gifts: Equip body parts and weapons granted by the Chaos Gods to customise the Daemon Prince.
- Unit roster: Daemons of Chaos allow you to mix the forces of all the Chaos Gods. This makes the race versatile and unpredictable. Causing damage with your Lord generates glory, which rewards you with random army abilities in battles from the Reign of Chaos.
Background[]
Manipulated into a horrifying act by another, the Ungol Prince has given himself up entirely in exchange for the Ruinous blessings of all the Chaos Gods and ascendancy to Daemonhood. The newly arisen Daemon Prince shrugs off his mortal form to take on an ever-changing aspect more pleasing to his new patrons, who continue to war for his ravaged soul.
Now, it is the destiny of the Daemon Prince to command the legions of Chaos Undivided in waging eternal war against entire nations and immortal rivals, as he seeks a terrible vengeance on sovereigns and even gods. Will he claim the Mark of one master or forge a path that will bring him to utter domination, which even the Dark Powers will struggle to harness?
Factions[]
Daemons of Chaos factions are normal, non-horde factions who occupy settlements and control provinces.
Playable factions[]
Legion of Chaos, led by The Daemon Prince.
Minor factions[]
Factions introduced in The Realm of Chaos campaign:
In Battle[]
Units[]
With access to a big roster of units, consisting of units of all four Chaos Gods, they have access to a very versatile army that can cover most roles, or be build around a certain specialisation. Notable is that the Daemons of Chaos don't have any units unique to them, aside from the undivided version of the Chaos Furies.
Magic[]
Daemons of Chaos have access to six lores of magic:
In the Campaign[]
Unique campaign mechanics[]
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Main article: Daemonic Glory
The Daemon Prince may gain glory with an individual Chaos God or Undivided for powerful rewards such as Daemonic Gifts, units and factionwide bonuses. |
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Main article: Daemonic Gifts
Daemonic Gifts are the body parts and weapons for the Daemon Prince, they are unlocked as Daemonic Glory is earned. Some Daemonic Gifts will change the appearance of the Daemon Prince. |
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Main article: Glory
Glory is a unique resource that allows the progression of Daemonic Glory. It is earned by dedicating victories in battle to the Chaos Gods, by constructing certain buildings, and through mission rewards. |
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Main article: Bloodletting
Bloodletting is a fillable bar that provides bonuses when winning battles, these bonuses are increased when achieving higher levels of Bloodletting. However, the army must constantly win battles in order to maintain it otherwise it will decay and in the process lose the bonuses. Bloodletting requires Khorne's Offering III in Daemonic Glory to be unlocked. |
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Main article: Switchable Plagues
Switchable Plagues are set of unique plagues that can be imbued on all armies. Switchable Plagues requires Nurgle's Gifts III in Daemonic Glory to be unlocked. |
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Main article: Teleport Stance
Teleport Stance allows an army to teleport to a short distance in the campaign map in exchange for Winds of Magic. Armies cannot be intercepted by nearby armies when teleporting unlike with the Underway, Worldroots or Beast-Paths and can launch attacks when teleporting. Teleport Stance requires Tzeentch's Boons III in Daemonic Glory to be unlocked. |
General mechanics[]
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Daemons of Chaos spreads all 5 types of Chaos corruption: |
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Main article: Daemons of Chaos buildings
The Daemons of Chaos dedicate each settlement they claim to one of the four Chaos Gods, giving access to buildings that grant buffs and recruitment of units related to that Chaos God. |
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Daemons of Chaos do not have a traditional tech tree like other races; instead Daemonic Glory serves as their technology tree. |
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Stance | Description | Effects |
![]() None |
Traverses the world as normal. | None |
![]() Teleport |
Teleport throughout the world, bypassing impassable terrain with the opportunity to attack unsuspecting enemy armies. | |
![]() March |
Increases this army's campaign map marching range. | |
![]() Ambush |
Conceals this army, allowing surprise attacks against passing enemies. | |
![]() Raiding |
Raids wealth from the local region. |
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![]() Encamp |
Sets up a defensive camp, allowing for recruitment and replenishment, regardless of territory. | |
![]() Channelling |
Increases the favourability of the Winds of Magic when fighting battles. |
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Commandment | Effects |
![]() Foster Cults |
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![]() Praise Khorne |
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![]() Revere Nurgle |
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![]() Extol Slaanesh |
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![]() Favour Tzeentch |
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Downloadable content[]
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Daemons of Chaos can be expanded upon with the following paid and free DLC: | |||
Name | Base game | Paid/free | Type |
Champions of Chaos | Total War: Warhammer III | Paid | Lord Pack |
Marked Chaos Warriors | Total War: Warhammer III | Free | Unit Pack |
Aekold Helbrass | Total War: Warhammer III | Free | Legendary Hero |
Shadows of Change | Total War: Warhammer III | Paid | Lord Pack |
Thrones of Decay | Total War: Warhammer III | Paid | Lord Pack |
Omens of Destruction | Total War: Warhammer III | Paid | Lord Pack |