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This page lists all Daemons of Chaos buildings. As usual, province capitals can build up to Tier V and have eight slots, while minor settlements can only build to level III and have four slots each.

Chains[]

Settlement[]

Building Chain Tier Effect Turns Cost Requirements
Khorne
Settlement I
  • Income generated: 100 (+2%, 102)
  • Defensive supplies: +1000
  • Growth: +10
  • Khorne corruption: +2
  • Grants 1 construction slot in settlement
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lord's)

When outside Ogre or Norscan homeland:

  • Adds wall to settlement

Provides garrison:

  • 2 Chaos Warriors of Khorne
  • 2 Chaos Warhounds
  • 1 Bloodreaper
  • 1 Bloodletters of Khorne

Unlocks recruitment of:

II
  • Income generated: 200 (+2%, 204)
  • Defensive supplies: +1000
  • Growth: +20
  • Khorne corruption: +4
  • Grants 2 construction slot in settlement
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lord's)

When outside Ogre or Norscan homeland:

  • Adds wall to settlement

Provides garrison:

III
  • Income generated: 300 (+2%, 306)
  • Defensive supplies: +1000
  • Growth: +30
  • Khorne corruption: +6
  • Grants 3 construction slot in settlement
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lord's)

When outside Ogre or Norscan homeland:

  • Adds wall to settlement

Provides garrison:

IV
  • Income generated: 400 (+2%, 408)
  • Defensive supplies: +1000
  • Growth: +40
  • Khorne corruption: +8
  • Grants 5 construction slot in settlement
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lord's)

When outside Ogre or Norscan homeland:

  • Adds wall to settlement

Provides garrison:

V
  • Income generated: 500 (+2%, 510)
  • Defensive supplies: +1000
  • Growth: +50
  • Khorne corruption: +10
  • Grants 7 construction slot in settlement
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lord's)

When outside Ogre or Norscan homeland:

  • Adds wall to settlement

Provides garrison:

6 16000
Nurgle

Basic Military[]

Building Chain Tier Effect Turns Cost Requirements
Khorne
Recruitment II Unlocks recruitment of: 3 1500
III Hero capacity: +1 for Bloodreapers

Unlocks recruitment of:

4 2500
Nurgle
Recruitment II Unlocks recruitment of: 3 1500
III Hero capacity: +1 for Plagueridden

Unlocks recruitment of:

4 2500
Tzeentch
Recruitment II Unlocks recruitment of: 3 1500
III Hero capacity: +1 for Iridescent Horrors

Unlocks recruitment of:

4 2500
Slaanesh
Recruitment II Unlocks recruitment of: 3 1500
III Hero capacity: +1 for Alluresses

Unlocks recruitment of:

4 2500

Advanced Military[]

Building Chain Tier Effect Turns Cost Requirements
Khorne
Advanced Recruitment I Khorne glory generated: 3

Unlocks recruitment of:

3 1000
II Khorne glory generated: 4

Unlocks recruitment of:

4 2000
III Khorne glory generated: 5

Unlocks recruitment of:

5 3000
IV Khorne glory generated: 6

Unlocks recruitment of:

6 5000
V Khorne glory generated: 7

Unlocks recruitment of:

7 10000
Elite Recruitment III Khorne glory generated: 3

Unlocks recruitment of:

5 3000
IV Khorne glory generated: 5

Unlocks recruitment of:

6 5000
V Khorne glory generated: 8

Unlocks recruitment of:

7 10000
Nurgle
Advanced Recruitment I Nurgle glory generated: 3

Unlocks recruitment of:

3 1000
II Nurgle glory generated: 4

Unlocks recruitment of:

4 2000
III Nurgle glory generated: 5

Unlocks recruitment of:

5 3000
IV Nurgle glory generated: 6

Unlocks recruitment of:

6 5000
V Nurgle glory generated: 7

Unlocks recruitment of:

7 10000
Elite Recruitment III Nurgle glory generated: 3

Unlocks recruitment of:

5 3000
IV Nurgle glory generated: 5

Unlocks recruitment of:

6 5000
V Nurgle glory generated: 8

Unlocks recruitment of:

7 10000
Tzeentch
Advanced Recruitment I Tzeentch glory generated: 3

Unlocks recruitment of:

3 1000
II Tzeentch glory generated: 4

Unlocks recruitment of:

4 2000
III Tzeentch glory generated: 5

Unlocks recruitment of:

5 3000
IV Tzeentch glory generated: 6

Unlocks recruitment of:

6 5000
V Tzeentch glory generated: 7

Unlocks recruitment of:

7 10000
Elite Recruitment III Tzeentch glory generated: 3

Unlocks recruitment of:

5 3000
IV Tzeentch glory generated: 5

Unlocks recruitment of:

6 5000
V Tzeentch glory generated: 8

Unlocks recruitment of:

7 10000
Slaanesh
Advanced Recruitment I Slaanesh glory generated: 3

Unlocks recruitment of:

3 1000
II Slaanesh glory generated: 4

Unlocks recruitment of:

4 2000
III Slaanesh glory generated: 5

Unlocks recruitment of:

5 3000
IV Slaanesh glory generated: 6

Unlocks recruitment of:

6 5000
V Slaanesh glory generated: 7

Unlocks recruitment of:

7 10000
Elite Recruitment III Slaanesh glory generated: 3

Unlocks recruitment of:

5 3000
IV Slaanesh glory generated: 5

Unlocks recruitment of:

6 5000
V Slaanesh glory generated: 8

Unlocks recruitment of:

7 10000

Infrastructure[]

Building Chain Tier Effect Turns Cost Requirements
Khorne
Summoning I
  • Growth: +10
  • Recruitment cost: -5% for Khorne units
1 500
II
  • Growth: +20
  • Recruitment cost: -10% for Khorne units
2 1000
III
  • Growth: +30
  • Recruitment cost: -15% for Khorne units
3 1500
IV
  • Growth: +40
  • Recruitment cost: -20% for Khorne units
4 2000
Income I Income generated: 100 1 500
II Income generated: 200 2 1000
III Income generated: 300 3 1500
IV Income generated: 400 4 2000
Reverence I
  • Khorne glory generated: 3
  • Casualty replenishment rate: +1%
  • Khorne corruption: +2

When enemy Lord is present:

  • Income generated: 100
1 1000
II
  • Khorne glory generated: 6
  • Casualty replenishment rate: +2%
  • Khorne corruption: +4

When enemy Lord is present:

  • Income generated: 150
2 1500
III
  • Khorne glory generated: 9
  • Casualty replenishment rate: +3%
  • Hero capacity: +1 for Bloodreapers
  • Khorne corruption: +6

When enemy Lord is present:

  • Income generated: 200
3 2000
IV
  • Khorne glory generated: 12
  • Casualty replenishment rate: +4%
  • Hero capacity: +1 for Bloodreapers
  • Khorne corruption: +8

When enemy Lord is present:

  • Income generated: 250
4 2500
V
  • Khorne glory generated: 15
  • Casualty replenishment rate: +5%
  • Hero capacity: +1 for Bloodreapers
  • Khorne corruption: +10

When enemy Lord is present:

  • Income generated: 350
5 3000
Control I 1 1000
II 2 1500
III 3 2000
IV 4 2500
Nurgle
Summoning I
  • Growth: +20
  • Recruitment cost: -5% for Nurgle units
1 500
II
  • Growth: +30
  • Recruitment cost: -10% for Nurgle units
2 1000
III
  • Growth: +40
  • Recruitment cost: -15% for Nurgle units
3 1500
IV
  • Growth: +50
  • Recruitment cost: -20% for Nurgle units
4 2000
Income I Income generated: 100 1 500
II Income generated: 200 2 1000
III Income generated: 300 3 1500
IV Income generated: 400 4 2000
Reverence I
  • Nurgle glory generated: 3
  • Casualty replenishment rate: +1%
  • Nurgle corruption: +2

When growth per turn is more than 200:

  • Income generated: 100
1 1000
II
  • Nurgle glory generated: 6
  • Casualty replenishment rate: +2%
  • Nurgle corruption: +4

When growth per turn is more than 200:

  • Income generated: 150
2 1500
III
  • Nurgle glory generated: 9
  • Casualty replenishment rate: +3%
  • Hero capacity: +1 for Plagueridden
  • Nurgle corruption: +6

When growth per turn is more than 200:

  • Income generated: 200
3 2000
IV
  • Nurgle glory generated: 12
  • Casualty replenishment rate: +4%
  • Hero capacity: +1 for Plagueridden
  • Nurgle corruption: +8

When growth per turn is more than 200:

  • Income generated: 250
4 2500
V
  • Nurgle glory generated: 15
  • Casualty replenishment rate: +5%
  • Hero capacity: +1 for Plagueridden
  • Nurgle corruption: +10

When growth per turn is more than 200:

  • Income generated: 350
5 3000
Control I Control: +2

Provides garrison:

1 1000
II Control: +3

Provides garrison:

2 1500
III Control: +4

Provides garrison:

3 2000
IV Control: +8

Provides garrison:

4 3000
Tzeentch
Summoning I
  • Growth: +10
  • Recruitment cost: -5% for Tzeentch units
1 500
II
  • Growth: +20
  • Recruitment cost: -10% for Tzeentch units
2 1000
III
  • Growth: +30
  • Recruitment cost: -15% for Tzeentch units
3 1500
IV
  • Growth: +40
  • Recruitment cost: -20% for Tzeentch units
4 2000
Income I Income generated: 100 1 500
II Income generated: 200 2 1000
III Income generated: 300 3 1500
IV Income generated: 400 4 2000
Reverence I
  • Tzeentch glory generated: 3
  • Casualty replenishment rate: +1%
  • Tzeentch corruption: +2

When Winds of Magic is Tempestuous:

  • Income generated: 100
1 1000
II
  • Tzeentch glory generated: 6
  • Casualty replenishment rate: +2%
  • Tzeentch corruption: +4

When Winds of Magic is Tempestuous:

  • Income generated: 150
2 1500
III
  • Tzeentch glory generated: 9
  • Casualty replenishment rate: +3%
  • Hero capacity: +1 for Iridescent Horrors
  • Tzeentch corruption: +6

When Winds of Magic is Tempestuous:

  • Income generated: 200
3 2000
IV
  • Tzeentch glory generated: 12
  • Casualty replenishment rate: +4%
  • Hero capacity: +1 for Iridescent Horrors
  • Tzeentch corruption: +8

When Winds of Magic is Tempestuous:

  • Income generated: 250
4 3000
V
  • Tzeentch glory generated: 15
  • Casualty replenishment rate: +5%
  • Hero capacity: +1 for Iridescent Horrors
  • Tzeentch corruption: +10

When Winds of Magic is Tempestuous:

  • Income generated: 300
5 4000
Control I Control: +2

Provides garrison:

1 1000
II Control: +4

Provides garrison:

2 1500
III Control: +6

Provides garrison:

3 2000
IV Control: +8

Provides garrison:

4 2500
Slaanesh
Totem of the Serpent Summoning I
  • Growth: +10
  • Recruitment cost: -5% for Slaanesh units
1 500
Glittering Statuary II
  • Growth: +20
  • Recruitment cost: -10% for Slaanesh units
2 1000
Dark Prince's Stave III
  • Growth: +30
  • Recruitment cost: -15% for Slaanesh units
3 1500
Hedonists' Altar IV
  • Growth: +40
  • Recruitment cost: -20% for Slaanesh units
4 2000
Vault of Pheromones Income I Income generated: 100 1 500
Aroma Merchant II Income generated: 200 2 1000
Dark Perfumery III Income generated: 300 3 1500
Perfume House IV Income generated: 400 4 2000
Gallery of Delusions Reverence I
  • Slaanesh glory generated: 3
  • Casualty replenishment rate: +1%
  • Slaanesh corruption: +2

Whencontrol per turn is 25 or more:

  • Income generated: 100
1 1000
Halls of Ovation II
  • Slaanesh glory generated: 6
  • Casualty replenishment rate: +2%
  • Slaanesh corruption: +4

Whencontrol per turn is 25 or more:

  • Income generated: 150
2 1500
Pagaents of Perfection III
  • Slaanesh glory generated: 9
  • Casualty replenishment rate: +3%
  • Hero capacity: +1 for Alluresses
  • Slaanesh corruption: +6

Whencontrol per turn is 25 or more:

  • Income generated: 200
3 2000
The Eternal Banquet IV
  • Slaanesh glory generated: 12
  • Casualty replenishment rate: +4%
  • Hero capacity: +1 for Alluresses
  • Slaanesh corruption: +8

Whencontrol per turn is 25 or more:

  • Income generated: 250
4 2500
Baroque Pavane V
  • Slaanesh glory generated: 15
  • Casualty replenishment rate: +5%
  • Hero capacity: +1 for Alluresses
  • Slaanesh corruption: +10

Whencontrol per turn is 25 or more:

  • Income generated: 300
5 3000
Carnal Dens Control I Control: +2

Provides garrison:

1 1000
Inn of Excess II Control: +3

Provides garrison:

2 1500
Masochists' Lodge III Control: +4

Provides garrison:

3 2000
Brothel of Six Senses IV Control: +8

Provides garrison:

4 3000

Port[]

Building Chain Tier Effect Turns Cost Requirements
Port II
  • Income generated: 100 (+10%, 110)
  • Growth: +10
III
  • Income generated: 200 (+10%, 220)
  • Growth: +20
IV
  • Income generated: 400 (+10%, 440)
  • Growth: +30
5 4000

Defence[]

Building Chain Tier Effect Turns Cost Requirements
Daemonic Lurkers Garrison II Improved tower projectiles: Javelins

Enemy Hero action success chance: -10%

Attrition: -5% when under siege

Leadership: +2 when under siege (armies in region)

Provides garrison:

  • 1 Nurglings
  • 1 Blue Horrors of Tzeentch
  • 1 Devoted Marauders of Slaanesh
  • 1 Chaos Warriors of Khorne
5 2000 Major settlment
Daemonic Gathering III Improved tower projectiles: Raw Energy

Enemy Hero action success chance: -15%

Attrition: -10% when under siege

Leadership: +4 when under siege (armies in region)

Provides garrison:

  • 1 Plaguebearers of Nurgle
  • 1 Blue Horrors of Tzeentch
  • 1 Devoted Marauders of Slaanesh
  • 1 Chaos Warriors of Khorne
6 4000
Daemonic Locus IV Improved tower projectiles: Greater Raw Energy

Enemy Hero action success chance: -20%

Attrition: -15% when under siege

Leadership: +6 when under siege (armies in region)

Provides garrison:

  • 1 Plaguebearers of Nurgle
  • 1 Pink Horrors of Tzeentch
  • 1 Daemonettes of Slaanesh
  • 1 Bloodletters of Khorne
7 6000
Protection III
  • Chance of plague spreading: -50%
  • Chaos Undivided corruption: +1
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lord's)
  • Discoverability of Skaven Under-Cities: +40
4 2000

Special[]

Building Chain Tier Effect Turns Cost Requirements

Resource[]

Building Chain Tier Effect Turns Cost Requirements
Cultist Camp Medicinal Herbs, Pastures, Fur, Exotic animals I Nurgle glory generated: 2

Nurgle corruption: +1

Recruitment cost: -5% for Nurgle units

1 500
Cultist Gathering II Nurgle glory generated: 3

Nurgle corruption: +2

Recruitment cost: -10% for Nurgle units

2 1000
Cultist Enclave III Nurgle glory generated: 5

Nurgle corruption: +3

Recruitment cost: -15% for Nurgle units

3 2000
Cultist Camp Obsidian, Timber, Salt, Iron I Khorne glory generated: 2

Khorne corruption: +1

Recruitment cost: -5% for Khorne units

1 500
Cultist Gathering II Khorne glory generated: 3

Khorne corruption: +2

Recruitment cost: -10% for Khorne units

2 1000
Cultist Enclave III Khorne glory generated: 5

Khorne corruption: +3

Recruitment cost: -15% for Khorne units

3 2000
Cultist Camp Tusks, Dyes, Marble, Pottery I Tzeentch glory generated: 2

Tzeentch corruption: +1

Recruitment cost: -5% for Tzeentch units

1 500
Cultist Gathering II Tzeentch glory generated: 3

Tzeentch corruption: +2

Recruitment cost: -10% for Tzeentch units

2 1000
Cultist Enclave III Tzeentch glory generated: 5

Tzeentch corruption: +3

Recruitment cost: -15% for Tzeentch units

3 2000
Cultist Camp Gemstones, Gold, Wine, Spices I Slaanesh glory generated: 2

Slaanesh corruption: +1

Recruitment cost: -5% for Slaanesh units

1 500
Cultist Gathering II Slaanesh glory generated: 3

Slaanesh corruption: +2

Recruitment cost: -10% for v units

2 1000
Cultist Enclave III Slaanesh glory generated: 5

Slaanesh corruption: +3

Recruitment cost: -15% for Slaanesh units

3 2000