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For other uses, see Damsel.

Damsel (Heavens) is a Bretonnia spellcaster hero unit. Those with knowledge may summon great gusts of wind or fearsome arcs of lightning to harass their enemies.

Description

Damsels and Prophetesses are powerful individuals, for in their years away from Bretonnia, their innate abilities have been honed and tempered. Their magic is orientated around nature moreso than most other human Wizards, for they are taught by the handmaidens of the Lady. Riding into battle, Damsels and Prophetesses use their powers to lend magical protection to Bretonnia's noble warriors, warding away the foul magic of their enemies as well as casting them down with powerful spells of their own. They are also able to mystically encourage the landscape to fight the Kingdom's enemies; persuading the trees themselves to lash out at the foe; calling flocks of birds to descend on the enemy at their call; even drawing lightning from the heavens to strike down in devastating arcs.

Attributes

Character abilities

Ability Description
Wh main character abilities arcane conduit Arcane Conduit A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Wh main hero passive aura of the lady Aura of the Lady The Lady of the Lake protects her Knights from the devious enchantments of the enemy.

Items

Spells

The Damnsel (Heavens) uses spells from the Lore of Heavens.

Spell Description
Wh main lore passive roiling skies
Roiling Skies Spells from the Lore of Heavens manipulate the ethers of the skies, buffeting and pummelling winged creatures.
Wh main spell heavens chain lightning
Chain Lightning Lightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.
Wh main spell heavens comet of casandora
Comet of Casandora Reaching to the highest heavens, the Wizard draws a wandering meteorite down upon the battlefield.
Wh main spell heavens curse of the midnight wind
Curse of the Midnight Wind The Wizard issues a three word curse, hexing the target unit and blighting their ability to attack and defend.
Wh main spell heavens harmonic convergence
Harmonic Convergence Divining auspicious signs, the caster guides the minds of targets, augmenting them with the foresight needed for victory.
Wh main spell heavens urannons thunderbolt
Urannon's Thunderbolt The caster calls down a mighty ball of lightning and hurls it - should the foe be struck they will surely be shattered!
Wh main spell heavens wind blast
Wind Blast The Astromancer seizes the winds of the battlefield, directing them against the foe to batter the targets with unhallowed gales.

Mounts

Strategy

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Template:Navbox bretonnia units

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