This page lists all buildings for the Dark Elves. As usual, province capitals can build up to Tier V and have eight slots, while minor settlements can only build to level III and have four slots each. In general, Dark Elves have a robust advanced military offer and infrastructural pallet.
See our article on Black Arks for a list of buildings that can be constructed on Black Arks.
Total War: Warhammer II[]
Settlement[]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Settlement | I |
|
2 | 800 | ||
II |
|
5 | 4800 | |||
III |
|
6 | 7200 | |||
IV |
|
3 | 1600 | |||
V |
|
4 | 3200 |
Basic Military[]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Infantry | I |
|
1 | 1000 | ||
II |
|
2 | 2000 | |||
III |
|
3 | 4000 | |||
Stables | II |
|
2 | 1000 | ||
III |
|
3 | 2000 | |||
Exiles | II |
|
2 | 2500 | ||
III |
|
3 | 5000 |
Advanced Military[]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Cult of Khaine | II | Corruption: -3
Unlocks recruitment of: |
2 | 2000 | Not available to Cult of Pleasure | |
III | Unlocks Hero recruitment of: Death Hag
Unlocks Hero recruitment of: Khainite Assassin Hero capacity: +1 for Death Hags Hero capacity: +1 for Khainite Assassin Corruption: -6 |
3 | 3000 | |||
IV | Unlocks Hero recruitment of: Death Hag
Unlocks Hero recruitment of: Khainite Assassin Hero capacity: +1 for Death Hags Hero capacity: +1 for Khainite Assassin Hero recruit rank: +4 for Death Hags Hero recruit rank: +4 for Khainite Assassins Corruption: -9 Unlocks recruitment of: |
4 | 5000 | |||
Beasts | III |
|
1 | 1000 | ||
IV |
|
2 | 2000 | |||
V |
|
3 | 4000 | |||
Aristocracy | IV |
|
4 | 7500 | ||
V |
|
5 | 11250 | |||
Sorcery | IV |
|
2 | 2500 | ||
V |
|
3 | 5000 | |||
Hired Killers | IV |
|
4 | 5000 | Cult of Pleasure only | |
V | 5 | 7500 |
Infrastructure[]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Industry | I | 2 | 750 | |||
II | 3 | 1500 | ||||
III | 4 | 2500 | ||||
Slave-Keeping | II | 3 | 1500 | |||
IV |
|
5 | 4500 | |||
Transportation | III |
|
5 | 1000 | ||
Entertainment | II |
|
2 | 1500 | Not available to Cult of Pleasure | |
III |
|
3 | 3000 | |||
IV |
|
4 | 4500 | |||
Cult of Pleasure | I |
|
2 | 750 | Cult of Pleasure only | |
II |
|
2 | 1500 | |||
III |
|
3 | 3000 | |||
IV |
|
4 | 4500 | |||
V |
|
5 | 7000 | |||
Growth | I | 1 | 500 | |||
II | 2 | 1000 | ||||
III | 3 | 2000 |
Port[]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Industry | I | 1 | 800 | |||
II | 3 | 3200 | ||||
III | 5 | 7200 |
Defence[]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Defence | I |
|
3 | 2500 | Provincial capitals only | |
II | 4 | 5000 | ||||
III | 5 | 7500 | ||||
I |
|
2 | 1500 | Minor settlements only | ||
II |
|
3 | 3000 |
Special[]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Ritual building | I |
|
5 | 250 | Requires ritual currency resource | |
II |
|
5 | 2500 |
Resource[]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Salt | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Industry | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Dyes | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Furs | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Gems | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Gold | I |
|
3 | 1000 | ||
II |
|
4 | 2000 | |||
III |
|
5 | 4000 | |||
Iron | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Marble | I | 2 | 800 | |||
II | 3 | 1600 | ||||
III | 4 | 3200 | ||||
Medicine | I | 2 | 800 | |||
II | 3 | 1600 | ||||
III |
|
4 | 3200 | |||
Obsidian | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Pastures | I | 2 | 800 | |||
II | 3 | 1600 | ||||
III | 4 | 3200 | ||||
Pottery | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Spices | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Wine | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Timber | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 |
Total War: Warhammer III[]
Along with a significant rework to the slave system, there were many changes to the Dark Elves' buildings in Total War: Warhammer III
Settlement[]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Province Capital | I | Income generated: 100
Defensive supplies: +1000 Growth: +10 Grants 1 construction slot in the settlement Corruption: -2 When outside Wood Elf, Ogre, or Norscan homeland:
Provides garrison:
Unlocks recruitment of:
|
2 | 800 | Major Settlement | |
II | Income generated: 150
Defensive supplies: +1000 Growth: +20 Grants 2 construction slots in the settlement Corruption: -2 When outside Wood Elf, Ogre, or Norscan homeland:
|
5 | 4800 | |||
III | Income generated: 200
Defensive supplies: +1000 Growth: +30 Grants 3 construction slots in the settlement Corruption: -2 When outside Wood Elf, Ogre, or Norscan homeland:
|
6 | 7200 | |||
IV | Income generated: 250
Defensive supplies: +1000 Growth: +40 Grants 5 construction slots in the settlement Corruption: -2 When outside Wood Elf, Ogre, or Norscan homeland:
|
3 | 1600 | |||
V | Income generated: 300
Defensive supplies: +1000 Growth: +50 Grants 7 construction slots in the settlement Corruption: -2 When outside Wood Elf, Ogre, or Norscan homeland:
|
4 | 3200 | |||
Minor Settlement | I | Income generated: 100
Defensive supplies: +1000 Growth: +10 Grants 1 construction slot in the settlement Corruption: -1 Provides garrison:
Unlocks recruitment of:
|
Minor Settlement | |||
II | Income generated: 150
Defensive supplies: +1000 Growth: +20 Grants 2 construction slots in the settlement Corruption: -1 Provides garrison:
|
|||||
III | Income generated: 200
Defensive supplies: +1000 Growth: +30 Grants 3 construction slots in the settlement Corruption: -1 Provides garrison:
|
5 | 4000 |
Infrastructure[]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Residence | I | Growth: +5
Casualty replenishment rate: +2% When you have 5 or more Slaves:
|
1 | 485 | ||
II | Growth: +10
Casualty replenishment rate: +4% When you have 10 or more Slaves:
|
2 | 1000 | |||
III | Growth: +15
Casualty replenishment rate: +6% When you have 15 or more Slaves:
|
3 | 1500 | |||
Industry | I | Income generated: 100
When you have 15 or more Slaves:
|
1 | 500 | ||
II | Income generated: 150
When you have 25 or more Slaves:
|
2 | 1000 | |||
III | Income generated: 200
When you have 35 or more Slaves:
|
3 | 1500 | |||
Entertainment | II | Control: +1
When you have 10 or more Slaves:
|
2 | 1500 | Not available to Cult of Pleasure | |
III | Control: +2
When you have 15 or more Slaves:
|
3 | 2000 | |||
IV | Control: +3
When you have 20 or more Slaves:
|
4 | 3000 | |||
Slave-Keeping | II | Control: -2
Slaves used by buildings: -15% (local region) Slave Cost: -5% for Diktats (local province) |
2 | 1500 | ||
IV | Control: -4
Slaves used by buildings: -30% (local region) Slave Cost: -10% for Diktats (local province) |
4 | 3000 | |||
Transportation | III | Campaign movement range: +15% for own armies starting their turn in this region
Income from trade tariffs: +3% Income from all buildings: +4% (local province) Income from Slaves: +10% (local region) |
3 | 2000 | ||
Cult of Pleasure | I | Control: +1
Slaanesh corruption: +2 When you have 5 or more Slaves:
|
1 | 1000 | Cult of Pleasure only | |
II | Control: +2
Slaanesh corruption: +4 When you have 5 or more Slaves:
Unlocks recruitment of: |
2 | 1500 | |||
III | Unlocks Hero recruitment: Death Hag
Hero capacity: +1 for Death Hags Control: +2 Slaanesh corruption: +6 When you have 10 or more Slaves:
Unlocks recruitment of: |
3 | 2000 | |||
IV | Unlocks Hero recruitment: Death Hag
Hero capacity: +1 for Death Hags Hero recruit rank: +2 for Death Hags Control: +3 Slaanesh corruption: +8 Slaanesh corruption in adjacent provinces: +2 When you have 10 or more Slaves:
Unlocks recruitment of: |
4 | 3000 | |||
V | Unlocks Hero recruitment: Death Hag
Hero capacity: +1 for Death Hags Hero recruit rank: +4 for Death Hags Control: +3 Slaanesh corruption: +10 Slaanesh corruption in adjacent provinces: +3 When you have 15 or more Slaves:
|
5 | 4000 |
Port[]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Port | I | Income generated: 100
Growth: +10 Slaves: 20 per turn |
1 | 800 | ||
III | Income generated: 300
Growth: +20 Slaves: 40 per turn |
4 | 3000 | |||
V | Income generated: 500
Growth: +30 Slaves: 80 per turn |
6 | 6000 |