Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki

This page lists all Dark Elves units and their stats.

Legendary lords[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1200 (1250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 4280
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 55
Icon stat charge bonus.png Charge Bonus: 45
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 273
Modifier icon armour piercing.png Armour-Piercing Damage: 147
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 1500 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 55
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 55
Resistance magic.png Magic Resistance: 25
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 100
Modifier icon armour piercing.png Armour-Piercing Damage: 240
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 312


Icon stat health.png Health: 4280
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 55
Resistance physical.png Physical Resistance: 20



Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 330
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1110 (1110)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 287


Icon stat health.png Health: 4288
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 40
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 55
Icon stat charge bonus.png Charge Bonus: 45
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 25
Icon stat speed.png Melee Interval: 4.0 s
Icon stat range.png Range: 3/10
Icon stat armour.png
Armor:
81.59%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1200 (1600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3216
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed: 36
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 45
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3216
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 46
Icon stat attack.png Melee Attack: 55
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 45
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 250
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Lords[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375


Icon stat health.png Health: 4964
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 65
Icon stat ammo.png Ammunition: 40
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat damage.png Weapon Damage: 40
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon stat ammo.png Reload Time: 12
Icon stat range.png Range: 125
Icon stat armour.png
Armor:
67.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4060
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 55
Icon stat charge bonus.png Charge Bonus: 45
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
67.5%


Shielded units will block the following percentage of missile damage from the front Shield: 55%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1200 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 2946
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 46
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 55
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 130
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat armour.png
Armor:
37.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3812
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 39
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3812
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 39
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3812
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 39
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3812
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 39
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3812
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 39
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 62
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 25
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 42
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Ammunition: 50
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon stat speed.png Melee Interval: 3.8 s
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 40
Icon stat ammo.png Reload Time: 5
Icon stat range.png Range: 70
Icon stat armour.png
Armor:
67.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1200 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 2775
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 36
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 20
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 145
Modifier icon armour piercing.png Armour-Piercing Damage: 215
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat armour.png
Armor:
67.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 39
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 39
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 39
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 39
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 39
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed: 33
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.4 s
Icon stat armour.png
Armor:
22.5%


Shielded units will block the following percentage of missile damage from the front Shield: 55%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed: 33
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 8


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.6 s
Modifier icon bonus vs large.png Bonus vs. Large: 14
Icon stat armour.png
Armor:
22.5%


Shielded units will block the following percentage of missile damage from the front Shield: 55%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 62
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 16


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 7
Icon stat speed.png Melee Interval: 4.8 s
Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200


Icon stat health.png Health: 57
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 44
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 24
Resistance physical.png Physical Resistance: 20



Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon stat speed.png Melee Interval: 4.6 s
Icon stat armour.png
Armor:
3.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 225


Icon stat health.png Health: 67
Icon stat morale.png Leadership: 82
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 37
Icon stat defence.png Melee Defence: 59
Icon stat charge bonus.png Charge Bonus: 20
Resistance physical.png Physical Resistance: 20



Icon stat damage.png Weapon Damage: 27
Modifier icon armour piercing.png Armour-Piercing Damage: 11
Icon stat speed.png Melee Interval: 4.5 s
Icon stat armour.png
Armor:
3.75%


Shielded units will block the following percentage of missile damage from the front Shield: 20%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300


Icon stat health.png Health: 72
Icon stat morale.png Leadership: 82
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 36
Icon stat charge bonus.png Charge Bonus: 24


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 29
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 14
Icon stat speed.png Melee Interval: 4.3 s
Icon stat armour.png
Armor:
81.59%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325


Icon stat health.png Health: 78
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 18


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 30
Icon stat speed.png Melee Interval: 4.9 s
Modifier icon bonus vs large.png Bonus vs. Large: 24
Icon stat armour.png
Armor:
81.59%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Missile Infantry[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 54
Icon stat speed.png Speed: 33
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Ammunition: 18


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armour-Piercing Damage: 11
Icon stat ammo.png Reload Time: 14
Icon stat range.png Range: 125
Icon stat armour.png
Armor:
22.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 54
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Ammunition: 18


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armour-Piercing Damage: 11
Icon stat ammo.png Reload Time: 14
Icon stat range.png Range: 125
Icon stat armour.png
Armor:
22.5%


Shielded units will block the following percentage of missile damage from the front Shield: 55%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 62
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 12
Icon stat ammo.png Ammunition: 18


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.4 s
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat ammo.png Reload Time: 12
Icon stat range.png Range: 70
Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Ammunition: 18


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon stat speed.png Melee Interval: 4.5 s
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range: 130
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 36
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Ammunition: 18


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon stat speed.png Melee Interval: 4.6 s
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range: 130
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Ammunition: 18


Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armour-Piercing Damage: 26
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 12
Icon stat speed.png Melee Interval: 4.3 s
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range: 130
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Cavalry[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112


Icon stat health.png Health: 73
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 92
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 40


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.5 s
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 73
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 92
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 40


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.5 s
Icon stat armour.png
Armor:
22.5%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250


Icon stat health.png Health: 120
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 66
Icon stat attack.png Melee Attack: 29
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 44


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 30
Icon stat speed.png Melee Interval: 4.2 s
Modifier icon bonus vs large.png Bonus vs. Large: 14
Icon stat armour.png
Armor:
67.5%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 92
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 40
Resistance physical.png Physical Resistance: 40



Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat speed.png Melee Interval: 4.5 s
Modifier icon poison.png Poison Attacks: Yes
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 325


Icon stat health.png Health: 120
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 66
Icon stat attack.png Melee Attack: 39
Icon stat defence.png Melee Defence: 42
Icon stat charge bonus.png Charge Bonus: 36


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4.3 s
Icon stat armour.png
Armor:
86.67%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 73
Icon stat morale.png Leadership: 52
Icon stat speed.png Speed: 92
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 20
Icon stat ammo.png Ammunition: 16


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armour-Piercing Damage: 11
Icon stat ammo.png Reload Time: 14
Icon stat range.png Range: 115
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Chariots[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250


Icon stat health.png Health: 1545
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 66
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 23
Icon stat charge bonus.png Charge Bonus: 50


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 32
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 22
Icon stat speed.png Melee Interval: 4 s
Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armour-Piercing Damage: 24
Icon stat ammo.png Reload Time: 7
Icon stat range.png Range: 125
Icon stat armour.png
Armor:
81.59%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275


Icon stat health.png Health: 1222
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 84
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 23
Icon stat charge bonus.png Charge Bonus: 40


Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 15
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon stat speed.png Melee Interval: 4 s
Icon stat ranged damage.png Missile Damage: 12
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 40
Modifier icon bonus vs large.png Bonus vs. Large: 40
Icon stat ammo.png Reload Time: 5.4
Icon stat range.png Range: 150
Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 1200 (1800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375


Icon stat health.png Health: 5337
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 50
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 39
Resistance magic.png Magic Resistance: 25
Resistance missile.png Missile Resistance: 25


Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 80
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20
Icon stat speed.png Melee Interval: 4.8 s
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 60
Weapon damage.png Explosive Damage: 120
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 60
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 125
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Artillery[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 15
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Ammunition: 24


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat armour.png
Armor:
22.5%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Monsters and Beasts[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 79
Icon stat morale.png Leadership: 52
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 20


Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 3827
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed: 85
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Missile Resistance: 15


Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 155
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 450


Icon stat health.png Health: 9450
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 55
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 45
Resistance missile.png Missile Resistance: 35


Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 350
Icon stat speed.png Melee Interval: 3.6 s
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 450


Icon stat health.png Health: 9350
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 52
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Missile Resistance: 35


Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Icon stat speed.png Melee Interval: 3.6 s
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Icon treasury.png Cost (MP): 2100 (2100)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 525


Icon stat health.png Health: 7316
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 46
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Missile Resistance: 25


Icon stat damage.png Weapon Damage: 520
Modifier icon armour piercing.png Armour-Piercing Damage: 380
Icon stat speed.png Melee Interval: 3.8 s
Icon stat damage.png Weapon Damage: 77
Modifier icon armour piercing.png Armour-Piercing Damage: 32
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ammo.png Reload Time: 6
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Missile Monsters and Beasts[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325


Icon stat health.png Health: 4815
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 58
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 52


Icon stat damage.png Weapon Damage: 130
Modifier icon armour piercing.png Armour-Piercing Damage: 260
Icon stat speed.png Melee Interval: 4.6 s
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 60
Weapon damage.png Explosive Damage: 120
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 60
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 125
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Regiments of Renown[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 76
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 31
Icon stat defence.png Melee Defence: 53
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Reload Time: 10


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.6 s
Modifier icon bonus vs large.png Bonus vs. Large: 14
Icon stat armour.png
Armor:
22.5%


Shielded units will block the following percentage of missile damage from the front Shield: 55%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1050 (1050)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 262


Icon stat health.png Health: 57
Icon stat morale.png Leadership: 82
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 36
Icon stat charge bonus.png Charge Bonus: 24
Icon stat ammo.png Reload Time: 10
Resistance physical.png Physical Resistance: 20



Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon stat speed.png Melee Interval: 4.6 s
Icon stat armour.png
Armor:
3.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375


Icon stat health.png Health: 72
Icon stat morale.png Leadership: 92
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 46
Icon stat charge bonus.png Charge Bonus: 24
Icon stat ammo.png Reload Time: 10


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 29
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 14
Icon stat speed.png Melee Interval: 4.3 s
Icon stat armour.png
Armor:
75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 237


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 64
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 31
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Ammunition: 18
Icon stat ammo.png Reload Time: 30


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 29
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 11
Icon stat ammo.png Reload Time: 14
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 145
Icon stat armour.png
Armor:
22.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 31
Icon stat charge bonus.png Charge Bonus: 40
Resistance physical.png Physical Resistance: 40



Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat speed.png Melee Interval: 4.5 s
Modifier icon poison.png Poison Attacks: Yes
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1550 (1550)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 388


Icon stat health.png Health: 104
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 56
Icon stat charge bonus.png Charge Bonus: 42


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4.3 s
Icon stat armour.png
Armor:
86.67%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 146
Icon stat morale.png Leadership: 62
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 23
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 20
Icon stat ammo.png Ammunition: 16
Icon stat ammo.png Reload Time: 30


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 6
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 22
Icon stat ammo.png Reload Time: 9.8
Icon stat ammo.png Ammunition: 16
Icon stat range.png Range: 115
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 313


Icon stat health.png Health: 1222
Icon stat morale.png Leadership: 76
Icon stat speed.png Speed: 84
Icon stat attack.png Melee Attack: 31
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 40


Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 15
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon stat speed.png Melee Interval: 4 s
Icon stat ranged damage.png Missile Damage: 12
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 40
Modifier icon bonus vs large.png Bonus vs. Large: 40
Icon stat ammo.png Reload Time: 5.4
Icon stat range.png Range: 150
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 87
Icon stat morale.png Leadership: 52
Icon stat speed.png Speed: 82
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 20


Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
Icon treasury.png Cost (MP): 2050 (2050)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 513


Icon stat health.png Health: 9450
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 61
Icon stat defence.png Melee Defence: 36
Icon stat charge bonus.png Charge Bonus: 45
Icon stat ammo.png Reload Time: 10
Resistance missile.png Missile Resistance: 35


Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Icon stat speed.png Melee Interval: 3.6 s
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Icon treasury.png Cost (MP): 1650 (1650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 413


Icon stat health.png Health: 4815
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 58
Icon stat attack.png Melee Attack: 43
Icon stat defence.png Melee Defence: 43
Icon stat charge bonus.png Charge Bonus: 52


Icon stat damage.png Weapon Damage: 130
Modifier icon armour piercing.png Armour-Piercing Damage: 260
Icon stat speed.png Melee Interval: 4.6 s
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 60
Weapon damage.png Explosive Damage: 120
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 60
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 125
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.