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Hail Dazh the Sun God, whose molten fire sets the swords of Kislev ablaze, searing the flesh of all foes!

Dazh's Hearth-Blades (Tzar Guard - Great Weapons) are a Kislev Regiment of Renown melee infantry unit introduced in Total War: Warhammer III with Update 1.2.0.

Recruitment[]

  • Recruited with: Regiments of Renown Recruitment panel

Description[]

Regiments of hardened warriors, formed of lesser nobles and veteran soldiers elevated to higher status from the ranks of the Kossars, the Tzar Guard are formidable, durable melee troops. Originally, they were instituted to serve as the Tzar’s personal retinue, and while he would invariably travel with a large warband of Tzar Guard at his back, almost every army of Kislev now boasts a regiment or two of these hardened warriors. This is because every Boyar and Marshal needs a steady core to their army – veteran warriors able to act as the bulwark of the Kislevite battle line.

Attributes[]

  • Greatsword Infantry
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Flaming Attacks: This unit inflicts flaming attacks. Units hit by flaming attack heal at half the usual rate whilst 'on fire' and sustain additional damage if vulnurable to fire.

Unit Abilities[]

Active Abilities[]

Passive Abilities[]

Strategy[]

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