Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Death Globe Bombardiers
Wh2 main skv inf death globe bombardiers.png
CategorySkaven missile infantry
Unit size48
Icon treasury.png Cost (MP): 1000 (850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Buildings required:
Warp-Turbine Plant
Icon stat health.png Health: 76
Icon stat morale.png Leadership: 58
Icon stat speed.png Speed: 38
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 6
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 6
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 16
Weapon damage.png Explosive Damage: 9
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 33
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 14
Icon stat range.png Range: 85
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Death Globe Bombardiers is a Skaven missile infantry unit in Total War: Warhammer II. Developed by Clan Skryre, these poisoned-wind globes contain an even more virulent strain of deadly gas.

Description[edit | edit source]

Death globes are glass or crystal orbs filled with deadly Warpstone gas, like poisoned wind globes but far more potent. When thrown, the sphere shatters, releasing billowing clouds so lethal that mere skin contact can cause severe pain or even death. Breathing the vapours causes lungs to spontaneously fill with bubbling pus - a horrible and nearly instantaneous death. For this reason, Bombardiers wear all manner of elaborate masks, goggles and cumbersome rebreathing apparatus in an effort to protect themselves against accidental gassing. Armour offers no protection against poisoned gas, but this does not stop the Bombardiers from wearing arcane body armour underneath their robes.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Death Globes: Invented by Clan Skryre, these globes release a magical gas that is more stable than the Warpstone gas used in Poison Wind Globes. Hanging in the air longer and thus spreading further, it is especially lethal against large groups of targets.

Abilities[edit | edit source]

Strategy[edit | edit source]

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The Bombardiers´ globes are a little easier to use than the Globadiers. They have a much broader impact area and deal much more damage because they lack the Poisoned Wind effect. This allows the Bombardiers to be used more freely when tying down an enemy with Skavenslaves or Clanrats, but beware if you are using them in collaboration with Stormvermin or Death Runners, they still can inflict friendly fire.

Other than that, the same general principle applies: stop the enemy with one of your own units, watch out for flanking units and missile fire, then bring in the Bombardiers.