Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki

"You owe your fur to the Nightlord..."

Deathmaster Snikch, Chief Assassin of Clan Eshin.[1]
Deathmaster Snikch
Deathmaster Snikch.png
FactionClan Eshin
CategoryLegendary Lord
Unit size1
Icon treasury.png Cost (MP): 1050 (1050)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 263
Icon stat health.png Health: 3920
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 54
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 60
Icon stat damage.png Weapon Damage: 160
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Icon stat speed.png Melee Interval: 3.8 s
Icon stat armour.png
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.

Deathmaster Snikch is a Skaven Legendary Lord introduced in Total War: Warhammer II with the The Shadow and the Blade DLC.

In the campaign, he leads the Clan Eshin faction.


Deathmaster Snikch is the Chief Assassin and prime agent of Lord Sneek, Lord of Decay and Nightlord of Clan Eshin. His infamy is only exceeded by the mystery which surrounds his whereabouts at any particular time. Lord Sneek ensures that this is the case - as long as no one knows the location of his chief assassin no one can feel safe. Deathmaster Snikch has appeared all over the Old World at one time or another, seldom being seen but always leaving his distinctive symbol traced in blood beside the decapitated heads of his victims.

No one truly knows what horrors the Deathmaster has perpetrated during his long and mysterious existence. Of how many ships have been sunk or foundered with mysterious leaks or severed rigging, of how many towns have been consumed by fire or pestilence released from the sewers below or even how many people the Deathmaster has killed in his lifetime. It is only on the battlefield that the Deathmaster's presence can at least been known to dwell, stalking his victims, concealed beneath the magical Cloak of Shadows, its ensorcelled power strong enough to make a mockery of the most intricate defences. Where the stealthy tread of Deathmaster Snikch falls, no prince or warlord is safe from his blades.[2]


  • Scaling Damage: The amount of damage this unit causes increases based upon the number of hitpoints the target has lost
  • Weeping Blade: Weeping Blade devours armour. A couple of slashes is all that is needed for their corrosive venom to eat through even the thickest plate.
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.


Lord Effects[]

Additional campaign starting units[]

Mortal Empires

Eye of the Vortex



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Unsurprisingly, Snikch is an amazing assassin unit. His damage scales based on how much health an enemy has lost, meaning he should never take a straight 1v1, but steal in for the kill when an enemy has been weakened. Whirl of Weeping Blades is a decent crowd clearing ability that helps prevent him from being pinned down by infantry. Deathmaster Sigil is a short snare that can allow him to catch a target or run away from a dangerous one.


Before release, Snikch was labelled as Double sword infantry despite the fact that he wields a third sword in his tail. The content creators that got early access noted this and Party Elite raised the issue to CA. This led to the label as Triple sword infantry, the only unit in the game to have such a tag.