Deepwood Scouts hold the responsibility of patrolling those areas of the forest deemed too dangerous for Glade Guard to enter. To tread such paths, an Elf must be invisible not only to a predator’s sight but to his other senses also – no easy matter when contending with otherworldly creatures to whom Elven souls manifest as brightly burning lights. The Deepwood Scouts’ skills of stealth and concealment serve them well upon the battlefield. They are masters of ambush and distraction, the assassins of enemy artillery crews and of careless Wizards who stray too far from the protection of their allies. Indeed, many an invading army has been brought to battle utterly unaware that kinbands of Deepwood Scouts have dogged its footsteps for days. Only when battle lines clash do the Deepwood Scouts reveal themselves, sowing confusion and disruption among the enemy force.
Substantially more expensive than Glade Guard, Deepwood Scouts have a few subtle advantages to justify their cost. First most, their stalk and vanguard deployment can be very handy if you feel you can keep the enemy cavalry too occupied to chase them down. Stalk also makes it harder to target them with missile and artillery fire. Second, they can fire in 360 degrees while running. This is huge because while Glade Guard have to turn around to fire, Deepwoods Scouts can kite infantry with impunity and instantly focus fire in any direction. Lastly they do magical damage, which is nice but really just the cherry on top. Do be aware that their AP missile damage is nothing special and another choice would be better against heavily armored foes.